- Fixed #6056. Please test when you can. Now you will see other abilities/spellAbilities from cards presented during the cast from exile. Overload, Emerge, Surge, etc.

This commit is contained in:
jeffwadsworth 2019-12-01 21:53:01 -06:00
parent 76da8dd539
commit 2de7c136ea
11 changed files with 135 additions and 66 deletions

View file

@ -75,7 +75,7 @@ public interface Player extends MageItem, Copyable<Player> {
void setLife(int life, Game game, UUID sourceId);
/**
* @param amount amount of life loss
* @param amount amount of life loss
* @param game
* @param atCombat was the source combat damage
* @return
@ -311,7 +311,7 @@ public interface Player extends MageItem, Copyable<Player> {
void useDeck(Deck deck, Game game);
/**
* Called before each applyEffects, to rest all what can be applyed by
* Called before each applyEffects, to rest all what can be applied by
* continuous effects
*/
void reset();
@ -326,6 +326,8 @@ public interface Player extends MageItem, Copyable<Player> {
SpellAbility chooseSpellAbilityForCast(SpellAbility ability, Game game, boolean noMana);
SpellAbility chooseAbilityForCast(Card card, Game game, boolean noMana);
boolean putInHand(Card card, Game game);
boolean removeFromHand(Card card, Game game);
@ -349,14 +351,15 @@ public interface Player extends MageItem, Copyable<Player> {
* @param source
* @param game
* @param targetPlayerId player whose library will be searched
* @param triggerEvents whether searching will trigger any game events
* @param triggerEvents whether searching will trigger any game events
* @return true if search was successful
*/
boolean searchLibrary(TargetCardInLibrary target, Ability source, Game game, UUID targetPlayerId, boolean triggerEvents);
/**
* Reveals all players' libraries. Useful for abilities like Jace, Architect of Thought's -8
* that have effects that require information from all libraries.
* Reveals all players' libraries. Useful for abilities like Jace, Architect
* of Thought's -8 that have effects that require information from all
* libraries.
*
* @param source
* @param game
@ -369,23 +372,23 @@ public interface Player extends MageItem, Copyable<Player> {
/**
* Plays a card if possible
*
* @param card the card that can be cast
* @param card the card that can be cast
* @param game
* @param noMana if it's a spell i can be cast without paying mana
* @param noMana if it's a spell i can be cast without paying mana
* @param ignoreTiming if it's cast during the resolution of another spell
* no sorcery or play land timing restriction are checked. For a land it has
* to be the turn of the player playing that card.
* @param reference mage object that allows to play the card
* no sorcery or play land timing restriction are checked. For a land it has
* to be the turn of the player playing that card.
* @param reference mage object that allows to play the card
* @return
*/
boolean playCard(Card card, Game game, boolean noMana, boolean ignoreTiming, MageObjectReference reference);
/**
* @param card the land card to play
* @param card the land card to play
* @param game
* @param ignoreTiming false - it won't be checked if the stack is empty and
* you are able to play a Sorcery. It's still checked, if you are able to
* play a land concerning the number of lands you already played.
* you are able to play a Sorcery. It's still checked, if you are able to
* play a land concerning the number of lands you already played.
* @return
*/
boolean playLand(Card card, Game game, boolean ignoreTiming);
@ -531,11 +534,11 @@ public interface Player extends MageItem, Copyable<Player> {
/**
* Moves the cards from cards to the bottom of the players library.
*
* @param cards - list of cards that have to be moved
* @param game - game
* @param cards - list of cards that have to be moved
* @param game - game
* @param anyOrder - true if player can determine the order of the cards
* else random order
* @param source - source ability
* else random order
* @param source - source ability
* @return
*/
boolean putCardsOnBottomOfLibrary(Cards cards, Game game, Ability source, boolean anyOrder);
@ -556,10 +559,10 @@ public interface Player extends MageItem, Copyable<Player> {
/**
* Moves the cards from cards to the top of players library.
*
* @param cards - list of cards that have to be moved
* @param game - game
* @param cards - list of cards that have to be moved
* @param game - game
* @param anyOrder - true if player can determine the order of the cards
* @param source - source ability
* @param source - source ability
* @return
*/
boolean putCardsOnTopOfLibrary(Cards cards, Game game, Ability source, boolean anyOrder);
@ -590,8 +593,8 @@ public interface Player extends MageItem, Copyable<Player> {
/**
* Choose the order in which blockers get damage assigned to
*
* @param blockers list of blockers where to choose the next one from
* @param combatGroup the concerning combat group
* @param blockers list of blockers where to choose the next one from
* @param combatGroup the concerning combat group
* @param blockerOrder the already set order of blockers
* @param game
* @return blocker next to add to the blocker order
@ -660,7 +663,8 @@ public interface Player extends MageItem, Copyable<Player> {
*
* @param card
* @param game
* @param abilitiesToActivate extra info about abilities that can be activated on NO option
* @param abilitiesToActivate extra info about abilities that can be
* activated on NO option
* @return player looked at the card
*/
boolean lookAtFaceDownCard(Card card, Game game, int abilitiesToActivate);
@ -700,8 +704,8 @@ public interface Player extends MageItem, Copyable<Player> {
void addCommanderId(UUID commanderId);
/**
* Get the commanderIds of the player
* Deprecated, use game.getCommandersIds(xxx) instead
* Get the commanderIds of the player Deprecated, use
* game.getCommandersIds(xxx) instead
*
* @return
*/
@ -733,11 +737,11 @@ public interface Player extends MageItem, Copyable<Player> {
* @param toZone
* @param source
* @param game
* @param tapped the cards are tapped on the battlefield
* @param faceDown the cards are face down in the to zone
* @param byOwner the card is moved (or put onto battlefield) by the owner
* of the card and if target zone is battlefield controls the permanent
* (instead of the controller of the source)
* @param tapped the cards are tapped on the battlefield
* @param faceDown the cards are face down in the to zone
* @param byOwner the card is moved (or put onto battlefield) by the owner
* of the card and if target zone is battlefield controls the permanent
* (instead of the controller of the source)
* @param appliedEffects
* @return
*/
@ -773,7 +777,7 @@ public interface Player extends MageItem, Copyable<Player> {
* list of applied effects is not saved
*
* @param card
* @param exileId exile zone id (optional)
* @param exileId exile zone id (optional)
* @param exileName name of exile zone (optional)
* @param sourceId
* @param game
@ -815,7 +819,7 @@ public interface Player extends MageItem, Copyable<Player> {
* @param sourceId
* @param game
* @param fromZone if null, this info isn't postet
* @param toTop to the top of the library else to the bottom
* @param toTop to the top of the library else to the bottom
* @param withName show the card name in the log
* @return
*/
@ -840,10 +844,10 @@ public interface Player extends MageItem, Copyable<Player> {
* without mana (null) or the mana set to manaCosts instead of its normal
* mana costs.
*
* @param sourceId the source that can be cast without mana
* @param sourceId the source that can be cast without mana
* @param manaCosts alternate ManaCost, null if it can be cast without mana
* cost
* @param costs alternate other costs you need to pay
* cost
* @param costs alternate other costs you need to pay
*/
void setCastSourceIdWithAlternateMana(UUID sourceId, ManaCosts<ManaCost> manaCosts, Costs<Cost> costs);
@ -900,4 +904,5 @@ public interface Player extends MageItem, Copyable<Player> {
void removePhyrexianFromColors(FilterMana colors);
FilterMana getPhyrexianColors();
}