forked from External/mage
refactor: removed outdated Player::assignDamage by multi amount dialog, fixed getMultiAmount to work with min values, added additional checks
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parent
86fc0028c1
commit
2d9ac4e732
12 changed files with 50 additions and 127 deletions
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@ -200,11 +200,6 @@ public class StubPlayer extends PlayerImpl {
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return null;
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}
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@Override
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public void assignDamage(int damage, List<UUID> targets, String singleTargetName, UUID attackerId, Ability source, Game game) {
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}
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@Override
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public int getAmount(int min, int max, String message, Game game) {
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return 0;
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@ -212,7 +207,7 @@ public class StubPlayer extends PlayerImpl {
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@Override
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public List<Integer> getMultiAmountWithIndividualConstraints(Outcome outcome, List<MultiAmountMessage> messages,
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int min, int max, MultiAmountType type, Game game) {
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int totalMin, int totalMax, MultiAmountType type, Game game) {
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return null;
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}
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