refactor: removed outdated Player::assignDamage by multi amount dialog, fixed getMultiAmount to work with min values, added additional checks

This commit is contained in:
Oleg Agafonov 2024-10-24 15:31:04 +04:00
parent 86fc0028c1
commit 2d9ac4e732
12 changed files with 50 additions and 127 deletions

View file

@ -413,7 +413,7 @@ public interface Player extends MageItem, Copyable<Player> {
/**
* Draw cards. If you call it in replace events then use method with event param instead (for appliedEffects)
*
* @param num cards to draw
* @param num cards to draw
* @param source can be null for game default draws (non effects, example: start of the turn)
* @return number of cards drawn, including as a result of replacement effects
*/
@ -422,7 +422,7 @@ public interface Player extends MageItem, Copyable<Player> {
/**
* Draw cards with applied effects, for replaceEvent
*
* @param num cards to draw
* @param num cards to draw
* @param source can be null for game default draws (non effects, example: start of the turn)
* @param event original draw event in replacement code
* @return number of cards drawn, including as a result of replacement effects
@ -760,26 +760,28 @@ public interface Player extends MageItem, Copyable<Player> {
*/
UUID chooseBlockerOrder(List<Permanent> blockers, CombatGroup combatGroup, List<UUID> blockerOrder, Game game);
void assignDamage(int damage, List<UUID> targets, String singleTargetName, UUID attackerId, Ability source, Game game);
int getAmount(int min, int max, String message, Game game);
/**
* Player distributes amount among multiple options
*
* @param outcome AI hint
* @param messages List of options to distribute amount among
* @param min Minimum value per option
* @param max Total amount to be distributed
* @param type MultiAmountType enum to set dialog options such as title and header
* @param game Game
* @param outcome AI hint
* @param messages List of options to distribute amount among
* @param optionMin Minimum value per option
* @param totalMin Minimum total amount to be distributed
* @param totalMax Total amount to be distributed
* @param type MultiAmountType enum to set dialog options such as title and header
* @param game Game
* @return List of integers with size equal to messages.size(). The sum of the integers is equal to max.
*/
default List<Integer> getMultiAmount(Outcome outcome, List<String> messages, int min, int max, MultiAmountType type, Game game) {
default List<Integer> getMultiAmount(Outcome outcome, List<String> messages, int optionMin, int totalMin, int totalMax, MultiAmountType type, Game game) {
if (optionMin > totalMax || optionMin * messages.size() > totalMin) {
throw new IllegalArgumentException(String.format("Wrong code usage: getMultiAmount found bad option min/max values: %d/%d", optionMin, totalMax));
}
List<MultiAmountMessage> constraints = messages.stream()
.map(s -> new MultiAmountMessage(s, min, max))
.map(s -> new MultiAmountMessage(s, optionMin, totalMax))
.collect(Collectors.toList());
return getMultiAmountWithIndividualConstraints(outcome, constraints, min, max, type, game);
return getMultiAmountWithIndividualConstraints(outcome, constraints, totalMin, totalMax, type, game);
}
/**
@ -787,13 +789,13 @@ public interface Player extends MageItem, Copyable<Player> {
*
* @param outcome AI hint
* @param messages List of options to distribute amount among. Each option has a constraint on the min, max chosen for it
* @param min Total minimum amount to be distributed
* @param max Total amount to be distributed
* @param totalMin Total minimum amount to be distributed
* @param totalMax Total amount to be distributed
* @param type MultiAmountType enum to set dialog options such as title and header
* @param game Game
* @return List of integers with size equal to messages.size(). The sum of the integers is equal to max.
*/
List<Integer> getMultiAmountWithIndividualConstraints(Outcome outcome, List<MultiAmountMessage> messages, int min, int max, MultiAmountType type, Game game);
List<Integer> getMultiAmountWithIndividualConstraints(Outcome outcome, List<MultiAmountMessage> messages, int totalMin, int totalMax, MultiAmountType type, Game game);
void sideboard(Match match, Deck deck);