AsThough effects improves and fixes:

* AsThough: added documentation about code usage and restrictions;
* AsThough: added additional checks for correct usage;
* AsThough: simplified some code;
* PlayFromNotOwnHandZoneTargetEffect - added permanents support as targets;
* Release to the Wind - fixed that it can't cast exiled cards (#7415, #7416);
* Test framework: fixed that checkExileCount checking card's owner;
* GUI: fixed typo in Trample card icons;
This commit is contained in:
Oleg Agafonov 2021-01-31 22:32:23 +04:00
parent b8a95765fc
commit 2d96d36ec8
28 changed files with 375 additions and 217 deletions

View file

@ -4011,7 +4011,7 @@ public abstract class PlayerImpl implements Player, Serializable {
@Override
public boolean lookAtFaceDownCard(Card card, Game game, int abilitiesToActivate) {
if (null != game.getContinuousEffects().asThough(card.getId(),
AsThoughEffectType.LOOK_AT_FACE_DOWN, card.getSpellAbility(), this.getId(), game)) {
AsThoughEffectType.LOOK_AT_FACE_DOWN, null, this.getId(), game)) {
// two modes: look at the card or do not look and activate other abilities
String lookMessage = "Look at " + card.getIdName();
String lookYes = "Yes, look at the card";