forked from External/mage
AsThough effects improves and fixes:
* AsThough: added documentation about code usage and restrictions; * AsThough: added additional checks for correct usage; * AsThough: simplified some code; * PlayFromNotOwnHandZoneTargetEffect - added permanents support as targets; * Release to the Wind - fixed that it can't cast exiled cards (#7415, #7416); * Test framework: fixed that checkExileCount checking card's owner; * GUI: fixed typo in Trample card icons;
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28 changed files with 375 additions and 217 deletions
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@ -65,18 +65,18 @@ class LandwalkEffect extends RestrictionEffect {
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@Override
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public boolean canBeBlocked(Permanent attacker, Permanent blocker, Ability source, Game game, boolean canUseChooseDialogs) {
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if (game.getBattlefield().contains(filter, source.getSourceId(), blocker.getControllerId(), game, 1)
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&& null == game.getContinuousEffects().asThough(blocker.getId(), AsThoughEffectType.BLOCK_LANDWALK, source, blocker.getControllerId(), game)) {
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&& null == game.getContinuousEffects().asThough(blocker.getId(), AsThoughEffectType.BLOCK_LANDWALK, null, blocker.getControllerId(), game)) {
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switch (filter.getMessage()) {
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case "plains":
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return null != game.getContinuousEffects().asThough(blocker.getId(), AsThoughEffectType.BLOCK_PLAINSWALK, source, blocker.getControllerId(), game);
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return null != game.getContinuousEffects().asThough(blocker.getId(), AsThoughEffectType.BLOCK_PLAINSWALK, null, blocker.getControllerId(), game);
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case "island":
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return null != game.getContinuousEffects().asThough(blocker.getId(), AsThoughEffectType.BLOCK_ISLANDWALK, source, blocker.getControllerId(), game);
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return null != game.getContinuousEffects().asThough(blocker.getId(), AsThoughEffectType.BLOCK_ISLANDWALK, null, blocker.getControllerId(), game);
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case "swamp":
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return null != game.getContinuousEffects().asThough(blocker.getId(), AsThoughEffectType.BLOCK_SWAMPWALK, source, blocker.getControllerId(), game);
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return null != game.getContinuousEffects().asThough(blocker.getId(), AsThoughEffectType.BLOCK_SWAMPWALK, null, blocker.getControllerId(), game);
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case "mountain":
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return null != game.getContinuousEffects().asThough(blocker.getId(), AsThoughEffectType.BLOCK_MOUNTAINWALK, source, blocker.getControllerId(), game);
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return null != game.getContinuousEffects().asThough(blocker.getId(), AsThoughEffectType.BLOCK_MOUNTAINWALK, null, blocker.getControllerId(), game);
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case "forest":
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return null != game.getContinuousEffects().asThough(blocker.getId(), AsThoughEffectType.BLOCK_FORESTWALK, source, blocker.getControllerId(), game);
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return null != game.getContinuousEffects().asThough(blocker.getId(), AsThoughEffectType.BLOCK_FORESTWALK, null, blocker.getControllerId(), game);
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default:
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return false;
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}
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