AsThough effects improves and fixes:

* AsThough: added documentation about code usage and restrictions;
* AsThough: added additional checks for correct usage;
* AsThough: simplified some code;
* PlayFromNotOwnHandZoneTargetEffect - added permanents support as targets;
* Release to the Wind - fixed that it can't cast exiled cards (#7415, #7416);
* Test framework: fixed that checkExileCount checking card's owner;
* GUI: fixed typo in Trample card icons;
This commit is contained in:
Oleg Agafonov 2021-01-31 22:32:23 +04:00
parent b8a95765fc
commit 2d96d36ec8
28 changed files with 375 additions and 217 deletions

View file

@ -38,12 +38,10 @@ public abstract class AsThoughEffectImpl extends ContinuousEffectImpl implements
@Override
public boolean applies(UUID objectId, Ability affectedAbility, Ability source, Game game, UUID playerId) {
// affectedControllerId = player to check
if (getAsThoughEffectType().equals(AsThoughEffectType.LOOK_AT_FACE_DOWN)) {
return applies(objectId, source, playerId, game);
} else {
return applies(objectId, source, playerId, game);
}
// affectedControllerId = player to check (example: you can activate ability from opponent's card)
// by default it applies to full object
// if you AsThough effect type needs affected ability then override that method
return applies(objectId, source, playerId, game);
}
@Override