forked from External/mage
Updated pronouns to reflect current rules and oracle text
Replaced all instances of "her or she", "him or her", and "his or her", with "they", "them", and "their", or sometimes "that player". Updated verbs where appropriate.
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parent
45cccc75c4
commit
2d3247d732
387 changed files with 2422 additions and 2422 deletions
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@ -1034,11 +1034,11 @@ public abstract class GameImpl implements Game, Serializable {
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message.append(choosingPlayer.getLogName()).append(" chooses that ");
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}
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if (choosingPlayer != null && choosingPlayer.getId().equals(startingPlayer.getId())) {
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message.append("he or she");
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message.append("they");
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} else {
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message.append(startingPlayer.getLogName());
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}
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message.append(" takes the first turn");
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message.append(" take the first turn");
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this.informPlayers(message.toString());
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}
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@ -1052,7 +1052,7 @@ public abstract class GameImpl implements Game, Serializable {
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break;
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}
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if (!player.hasLost() && !player.hasLeft()) {
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logger.debug(player.getName() + " has not lost so he won gameId: " + this.getId());
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logger.debug(player.getName() + " has not lost so they won gameId: " + this.getId());
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player.won(this);
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winnerIdFound = player.getId();
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break;
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@ -2428,7 +2428,7 @@ public abstract class GameImpl implements Game, Serializable {
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* exist. Then, if there are any objects still controlled by that player,
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* those objects are exiled. This is not a state-based action. It happens as
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* soon as the player leaves the game. If the player who left the game had
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* priority at the time he or she left, priority passes to the next player
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* priority at the time they left, priority passes to the next player
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* in turn order who's still in the game. #
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*
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* @param playerId
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