forked from External/mage
* Reworked Order of the Stars protection handling.
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parent
c4deaf3250
commit
2ca8595789
3 changed files with 141 additions and 46 deletions
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@ -29,23 +29,16 @@ package mage.sets.guildpact;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.AsEntersBattlefieldAbility;
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import mage.abilities.effects.ContinuousEffect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.continuous.GainAbilitySourceEffect;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.common.ChooseColorEffect;
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import mage.abilities.effects.keyword.ProtectionChosenColorSourceEffect;
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import mage.abilities.keyword.DefenderAbility;
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import mage.abilities.keyword.ProtectionAbility;
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import mage.cards.CardImpl;
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import mage.choices.ChoiceColor;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.filter.FilterCard;
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import mage.filter.predicate.mageobject.ColorPredicate;
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import mage.game.Game;
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import mage.players.Player;
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import mage.constants.Zone;
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/**
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*
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@ -63,10 +56,12 @@ public class OrderOfTheStars extends CardImpl {
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// Defender
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this.addAbility(DefenderAbility.getInstance());
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// As Order of the Stars enters the battlefield, choose a color.
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this.addAbility(new AsEntersBattlefieldAbility(new ChooseColorEffect(Outcome.Benefit)));
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// Order of the Stars has protection from the chosen color.
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this.addAbility(new AsEntersBattlefieldAbility(new OrderOfTheStarsEffect()));
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ProtectionChosenColorSourceEffect()));
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}
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public OrderOfTheStars(final OrderOfTheStars card) {
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@ -78,36 +73,3 @@ public class OrderOfTheStars extends CardImpl {
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return new OrderOfTheStars(this);
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}
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}
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class OrderOfTheStarsEffect extends OneShotEffect {
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public OrderOfTheStarsEffect() {
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super(Outcome.Protect);
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this.staticText = "{this} gains protection from the color of your choice";
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}
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public OrderOfTheStarsEffect(final OrderOfTheStarsEffect effect) {
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super(effect);
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}
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@Override
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public OrderOfTheStarsEffect copy() {
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return new OrderOfTheStarsEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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ChoiceColor choice = new ChoiceColor();
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choice.setMessage("Choose color to get protection from");
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null && controller.choose(outcome, choice, game)) {
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FilterCard protectionFilter = new FilterCard();
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protectionFilter.add(new ColorPredicate(choice.getColor()));
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protectionFilter.setMessage(choice.getChoice().toLowerCase());
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ContinuousEffect effect = new GainAbilitySourceEffect(new ProtectionAbility(protectionFilter), Duration.WhileOnBattlefield);
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game.addEffect(effect, source);
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return true;
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}
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return false;
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}
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}
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@ -38,4 +38,47 @@ public class ProtectionFromColorTest extends CardTestPlayerBase {
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// One should have been destroyed by Royal Assassin
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assertPermanentCount(playerB, "Runeclaw Bear", 0);
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}
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@Test
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public void testProtectionChosenColor() {
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addCard(Zone.BATTLEFIELD, playerA, "Plains");
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addCard(Zone.BATTLEFIELD, playerA, "Swamp");
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// Defender
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// As Order of the Stars enters the battlefield, choose a color.
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// Order of the Stars has protection from the chosen color.
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addCard(Zone.HAND, playerA, "Order of the Stars"); // 0/1 {W}
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// Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost.
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addCard(Zone.HAND, playerA, "Reanimate"); // {B}
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addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Mountain", 4);
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// Seismic Shudder deals 1 damage to each creature without flying.
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addCard(Zone.HAND, playerB, "Seismic Shudder", 2); // {1}{R}
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Order of the Stars");
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setChoice(playerA, "White");
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attack(2, playerB, "Silvercoat Lion");
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block(2, playerA, "Order of the Stars", "Silvercoat Lion");
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castSpell(2, PhaseStep.POSTCOMBAT_MAIN, playerB, "Seismic Shudder");
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castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Reanimate", "Order of the Stars");
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setChoice(playerA, "Red");
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castSpell(3, PhaseStep.POSTCOMBAT_MAIN, playerB, "Seismic Shudder");
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setStopAt(3, PhaseStep.END_TURN);
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execute();
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assertGraveyardCount(playerB, "Seismic Shudder", 2);
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assertGraveyardCount(playerA, "Reanimate", 1);
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assertPermanentCount(playerA, "Order of the Stars", 1);
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assertPermanentCount(playerB, "Silvercoat Lion", 1);
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assertLife(playerA, 19);
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assertLife(playerB, 20);
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}
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}
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@ -0,0 +1,90 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.abilities.effects.keyword;
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import mage.ObjectColor;
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import mage.abilities.Ability;
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import mage.abilities.effects.ContinuousEffectImpl;
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import mage.abilities.keyword.ProtectionAbility;
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import mage.constants.Duration;
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import mage.constants.Layer;
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import mage.constants.Outcome;
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import mage.constants.SubLayer;
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import mage.filter.FilterObject;
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import mage.filter.predicate.mageobject.ColorPredicate;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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/**
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*
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* @author LevelX2
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*/
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public class ProtectionChosenColorSourceEffect extends ContinuousEffectImpl {
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protected ObjectColor chosenColor;
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protected ProtectionAbility protectionAbility;
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public ProtectionChosenColorSourceEffect() {
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super(Duration.WhileOnBattlefield, Layer.AbilityAddingRemovingEffects_6, SubLayer.NA, Outcome.AddAbility);
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staticText = "{source} has protection from the chosen color";
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}
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public ProtectionChosenColorSourceEffect(final ProtectionChosenColorSourceEffect effect) {
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super(effect);
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if (effect.chosenColor != null) {
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this.chosenColor = effect.chosenColor.copy();
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}
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if (effect.protectionAbility != null) {
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this.protectionAbility = effect.protectionAbility.copy();
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}
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}
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@Override
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public ProtectionChosenColorSourceEffect copy() {
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return new ProtectionChosenColorSourceEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Permanent permanent = game.getPermanent(source.getSourceId());
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if (permanent != null) {
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ObjectColor color = (ObjectColor) game.getState().getValue(permanent.getId() + "_color");
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if (color != null && (protectionAbility == null || !color.equals(chosenColor))) {
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chosenColor = color;
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FilterObject protectionFilter = new FilterObject(chosenColor.getDescription());
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protectionFilter.add(new ColorPredicate(chosenColor));
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protectionAbility = new ProtectionAbility(protectionFilter);
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}
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if (protectionAbility != null) {
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permanent.addAbility(protectionAbility, source.getSourceId(), game);
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return true;
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}
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}
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return false;
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}
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}
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