* Reworked Order of the Stars protection handling.

This commit is contained in:
LevelX2 2015-07-24 13:47:22 +02:00
parent c4deaf3250
commit 2ca8595789
3 changed files with 141 additions and 46 deletions

View file

@ -29,23 +29,16 @@ package mage.sets.guildpact;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.AsEntersBattlefieldAbility;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continuous.GainAbilitySourceEffect;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.common.ChooseColorEffect;
import mage.abilities.effects.keyword.ProtectionChosenColorSourceEffect;
import mage.abilities.keyword.DefenderAbility;
import mage.abilities.keyword.ProtectionAbility;
import mage.cards.CardImpl;
import mage.choices.ChoiceColor;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.filter.FilterCard;
import mage.filter.predicate.mageobject.ColorPredicate;
import mage.game.Game;
import mage.players.Player;
import mage.constants.Zone;
/**
*
@ -63,10 +56,12 @@ public class OrderOfTheStars extends CardImpl {
// Defender
this.addAbility(DefenderAbility.getInstance());
// As Order of the Stars enters the battlefield, choose a color.
this.addAbility(new AsEntersBattlefieldAbility(new ChooseColorEffect(Outcome.Benefit)));
// Order of the Stars has protection from the chosen color.
this.addAbility(new AsEntersBattlefieldAbility(new OrderOfTheStarsEffect()));
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ProtectionChosenColorSourceEffect()));
}
public OrderOfTheStars(final OrderOfTheStars card) {
@ -78,36 +73,3 @@ public class OrderOfTheStars extends CardImpl {
return new OrderOfTheStars(this);
}
}
class OrderOfTheStarsEffect extends OneShotEffect {
public OrderOfTheStarsEffect() {
super(Outcome.Protect);
this.staticText = "{this} gains protection from the color of your choice";
}
public OrderOfTheStarsEffect(final OrderOfTheStarsEffect effect) {
super(effect);
}
@Override
public OrderOfTheStarsEffect copy() {
return new OrderOfTheStarsEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
ChoiceColor choice = new ChoiceColor();
choice.setMessage("Choose color to get protection from");
Player controller = game.getPlayer(source.getControllerId());
if (controller != null && controller.choose(outcome, choice, game)) {
FilterCard protectionFilter = new FilterCard();
protectionFilter.add(new ColorPredicate(choice.getColor()));
protectionFilter.setMessage(choice.getChoice().toLowerCase());
ContinuousEffect effect = new GainAbilitySourceEffect(new ProtectionAbility(protectionFilter), Duration.WhileOnBattlefield);
game.addEffect(effect, source);
return true;
}
return false;
}
}

View file

@ -38,4 +38,47 @@ public class ProtectionFromColorTest extends CardTestPlayerBase {
// One should have been destroyed by Royal Assassin
assertPermanentCount(playerB, "Runeclaw Bear", 0);
}
@Test
public void testProtectionChosenColor() {
addCard(Zone.BATTLEFIELD, playerA, "Plains");
addCard(Zone.BATTLEFIELD, playerA, "Swamp");
// Defender
// As Order of the Stars enters the battlefield, choose a color.
// Order of the Stars has protection from the chosen color.
addCard(Zone.HAND, playerA, "Order of the Stars"); // 0/1 {W}
// Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost.
addCard(Zone.HAND, playerA, "Reanimate"); // {B}
addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1);
addCard(Zone.BATTLEFIELD, playerB, "Mountain", 4);
// Seismic Shudder deals 1 damage to each creature without flying.
addCard(Zone.HAND, playerB, "Seismic Shudder", 2); // {1}{R}
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Order of the Stars");
setChoice(playerA, "White");
attack(2, playerB, "Silvercoat Lion");
block(2, playerA, "Order of the Stars", "Silvercoat Lion");
castSpell(2, PhaseStep.POSTCOMBAT_MAIN, playerB, "Seismic Shudder");
castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Reanimate", "Order of the Stars");
setChoice(playerA, "Red");
castSpell(3, PhaseStep.POSTCOMBAT_MAIN, playerB, "Seismic Shudder");
setStopAt(3, PhaseStep.END_TURN);
execute();
assertGraveyardCount(playerB, "Seismic Shudder", 2);
assertGraveyardCount(playerA, "Reanimate", 1);
assertPermanentCount(playerA, "Order of the Stars", 1);
assertPermanentCount(playerB, "Silvercoat Lion", 1);
assertLife(playerA, 19);
assertLife(playerB, 20);
}
}

View file

@ -0,0 +1,90 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
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*
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* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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package mage.abilities.effects.keyword;
import mage.ObjectColor;
import mage.abilities.Ability;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.keyword.ProtectionAbility;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.SubLayer;
import mage.filter.FilterObject;
import mage.filter.predicate.mageobject.ColorPredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
/**
*
* @author LevelX2
*/
public class ProtectionChosenColorSourceEffect extends ContinuousEffectImpl {
protected ObjectColor chosenColor;
protected ProtectionAbility protectionAbility;
public ProtectionChosenColorSourceEffect() {
super(Duration.WhileOnBattlefield, Layer.AbilityAddingRemovingEffects_6, SubLayer.NA, Outcome.AddAbility);
staticText = "{source} has protection from the chosen color";
}
public ProtectionChosenColorSourceEffect(final ProtectionChosenColorSourceEffect effect) {
super(effect);
if (effect.chosenColor != null) {
this.chosenColor = effect.chosenColor.copy();
}
if (effect.protectionAbility != null) {
this.protectionAbility = effect.protectionAbility.copy();
}
}
@Override
public ProtectionChosenColorSourceEffect copy() {
return new ProtectionChosenColorSourceEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent permanent = game.getPermanent(source.getSourceId());
if (permanent != null) {
ObjectColor color = (ObjectColor) game.getState().getValue(permanent.getId() + "_color");
if (color != null && (protectionAbility == null || !color.equals(chosenColor))) {
chosenColor = color;
FilterObject protectionFilter = new FilterObject(chosenColor.getDescription());
protectionFilter.add(new ColorPredicate(chosenColor));
protectionAbility = new ProtectionAbility(protectionFilter);
}
if (protectionAbility != null) {
permanent.addAbility(protectionAbility, source.getSourceId(), game);
return true;
}
}
return false;
}
}