From 2c6c3e03111bcd087440922e4db8034aee84c77d Mon Sep 17 00:00:00 2001 From: LevelX2 Date: Sun, 16 Nov 2014 09:15:16 +0100 Subject: [PATCH] * Face of Fear - Fixed that the discard cost were wrongly randomly. --- Mage.Sets/src/mage/sets/odyssey/FaceOfFear.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Mage.Sets/src/mage/sets/odyssey/FaceOfFear.java b/Mage.Sets/src/mage/sets/odyssey/FaceOfFear.java index 163dc32f091..46dbec5a968 100644 --- a/Mage.Sets/src/mage/sets/odyssey/FaceOfFear.java +++ b/Mage.Sets/src/mage/sets/odyssey/FaceOfFear.java @@ -58,8 +58,8 @@ public class FaceOfFear extends CardImpl { // {2}{B}, Discard a card: Face of Fear gains fear until end of turn. Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new GainAbilitySourceEffect(FearAbility.getInstance(), Duration.EndOfTurn), new ManaCostsImpl("{2}{B}")); - ability.addCost(new DiscardCardCost(true)); - this.addAbility(ability); + ability.addCost(new DiscardCardCost(false)); + this.addAbility(ability); } public FaceOfFear(final FaceOfFear card) {