forked from External/mage
[MKM] update spoiler
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@ -51698,7 +51698,9 @@ Windbrisk Heights|Lost Caverns of Ixalan Commander|370|R||Land|||Hideaway 4$Wind
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Aurelia's Vindicator|Murders at Karlov Manor|4|M|{2}{W}{W}|Creature - Angel|4|2|Flying, lifelink, ward {2}$Disguise {X}{3}{W}$When Aurelia's Vindicator is turned face up, exile up to X other target creatures from the battlefield and/or creature cards from graveyards.$When Aurelia's Vindicator leaves the battlefield, return the exiled cards to their owners' hands.|
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Auspicious Arrival|Murders at Karlov Manor|5|C|{1}{W}|Instant|||Target creature gets +2/+2 until end of turn. Investigate.|
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Case of the Pilfered Proof|Murders at Karlov Manor|9|U|{1}{W}|Enchantment - Case|||Whenever a Detective enters the battlefield under your control and whenever a Detective you control is turned face up, put a +1/+1 counter on it.$To solve -- You control three or more Detectives.$Solved -- If one or more tokens would be created under your control, those tokens plus a Clue token are created instead.|
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Defenestrated Phantom|Murders at Karlov Manor|11|C|{4}{W}{W}|Creature - Spirit|4|3|Flying$Disguise {4}{W}|
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Marketwatch Phantom|Murders at Karlov Manor|24|C|{1}{W}|Creature - Spirit Detective|2|2|Whenever another creature with power 2 or less enters the battlefield under your control, Marketwatch Phantom gains flying until end of turn.|
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No Witnesses|Murders at Karlov Manor|27|R|{2}{W}{W}|Sorcery|||Each player who controls the most creatures investigates. Then destroy all creatures.|
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Not on My Watch|Murders at Karlov Manor|28|U|{1}{W}|Instant|||Exile target attacking creature.|
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Novice Inspector|Murders at Karlov Manor|29|C|{W}|Creature - Human Detective|1|2|When Novice Inspector enters the battlefield, investigate.|
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Wojek Investigator|Murders at Karlov Manor|36|R|{2}{W}|Creature - Angel Detective|2|4|Flying, vigilance$At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you.|
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@ -51711,6 +51713,7 @@ Deduce|Murders at Karlov Manor|52|C|{1}{U}|Instant|||Draw a card. Investigate.|
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Hotshot Investigators|Murders at Karlov Manor|60|C|{5}{U}|Creature - Vedalken Detective|4|4|When Hotshot Investigators enters the battlefield, return up to one other target creature to its owner's hand. If you controlled it, investigate.|
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Out Cold|Murders at Karlov Manor|66|C|{3}{U}|Instant|||This spell can't be countered.$Tap up to two target creatures and put a stun counter on each of them. Investigate.|
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Extract a Confession|Murders at Karlov Manor|84|C|{1}{B}|Sorcery|||As an additional cost to cast this spell, you may collect evidence 6.$Each opponent sacrifices a creature. If evidence was collected, instead each opponent sacrifices a creature with the greatest power among creatures they control.|
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Homicide Investigator|Murders at Karlov Manor|86|R|{1}{B}|Creature - Human Detective|2|2|Whenever one or more nontoken creatures you control die, investigate. This ability triggers only once each turn.|
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It Doesn't Add Up|Murders at Karlov Manor|89|U|{3}{B}{B}|Instant|||Return target creature card from your graveyard to the battlefield. Suspect it.|
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Lead Pipe|Murders at Karlov Manor|90|U|{B}|Artifact - Clue Equipment|||Equipped creature gets +2/+0.$Whenever equipped creature dies, each opponent loses 1 life.${2}, Sacrifice Lead Pipe: Draw a card.$Equip {2}|
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Long Goodbye|Murders at Karlov Manor|92|U|{1}{B}|Instant|||This spell can't be countered.$Destroy target creature or planeswalker with mana value 3 or less.|
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@ -51732,6 +51735,7 @@ Bite Down on Crime|Murders at Karlov Manor|154|C|{3}{G}|Sorcery|||As an addition
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Fanatical Strength|Murders at Karlov Manor|159|C|{1}{G}|Instant|||Target creature gets +3/+3 and gains trample until end of turn.|
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A Killer Among Us|Murders at Karlov Manor|167|U|{4}{G}|Enchantment|||When A Killer Among Us enters the battlefield, create a 1/1 white Human creature token, a 1/1 blue Merfolk creature token, and a 1/1 red Goblin creature token. Then secretly choose Human, Merfolk, or Goblin.$Sacrifice A Killer Among Us, Reveal the chosen creature type: If target attacking creature token is the chosen type, put three +1/+1 counters on it and it gains deathtouch until end of turn.|
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Loxodon Eavesdropper|Murders at Karlov Manor|168|C|{3}{G}|Creature - Elephant Detective|3|3|When Loxodon Eavesdropper enters the battlefield, investigate.$Whenever you draw your second card each turn, Loxodon Eavesdropper gets +1/+1 and gains vigilance until end of turn.|
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Sharp-Eyed Rookie|Murders at Karlov Manor|176|R|{1}{G}|Creature - Human Detective|2|2|Vigilance$Whenever a creature enters the battlefield under your control, if its power is greater than Sharp-Eyed Rookie's power or its toughness is greater than Sharp-Eyed Rookie's toughness, put a +1/+1 counter on Sharp-Eyed Rookie and investigate.|
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Topiary Panther|Murders at Karlov Manor|179|C|{4}{G}{G}|Creature - Plant Cat|6|5|Trample$Basic landcycling {1}{G}|
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Vitu-Ghazi Inspector|Murders at Karlov Manor|183|C|{1}{G}|Creature - Elf Detective|1|3|As an additional cost to cast this spell, you may collect evidence 6.$Reach$When Vitu-Ghazi Inspector enters the battlefield, if evidence was collected, put a +1/+1 counter on target creature and you gain 2 life.|
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Agrus Kos, Spirit of Justice|Murders at Karlov Manor|184|M|{2}{R}{W}|Legendary Creature - Spirit Detective|2|4|Double strike, vigilance$Whenever Agrus Kos, Spirit of Justice enters the battlefield or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it.|
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@ -51759,7 +51763,7 @@ Sumala Sentry|Murders at Karlov Manor|233|U|{G}{W}|Creature - Elf Archer|1|3|Rea
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Teysa, Opulent Oligarch|Murders at Karlov Manor|234|R|{1}{W}{B}|Legendary Creature - Human Advisor|2|3|Deathtouch$At the beginning of your end step, investigate for each opponent who lost life this turn.$Whenever a Clue you control is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying. This ability triggers only once each turn.|
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Tolsimir, Midnight's Light|Murders at Karlov Manor|236|R|{2}{G}{W}{W}|Legendary Creature - Elf Scout|3|2|Lifelink$When Tolsimir, Midnight's Light enters the battlefield, create Voja Fenstalker, a legendary 5/5 green and white Wolf creature token with trample.$Whenever a Wolf you control attacks, if Tolsimir attacked this combat, target creature an opponent controls blocks that Wolf this combat if able.|
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Trostani, Three Whispers|Murders at Karlov Manor|238|M|{G}{G/W}{W}|Legendary Creature - Dryad|4|4|{1}{G}: Target creature gains deathtouch until end of turn.${G/W}: Target creature gains vigilance until end of turn.${2}{W}: Target creature gains double strike until end of turn.|
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Warleader's Call|Murders at Karlov Manor|242|R|{1}{R}{W}|Enchantment|||Whenever a creature enters the battlefield under your control, Warleader's Call deals 1 damage to each opponent.|
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Warleader's Call|Murders at Karlov Manor|242|R|{1}{R}{W}|Enchantment|||Creatures you control get +1/+1.$Whenever a creature enters the battlefield under your control, Warleader's Call deals 1 damage to each opponent.|
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Magnifying Glass|Murders at Karlov Manor|255|C|{3}|Artifact|||{T}: Add {C}.${4}, {T}: Investigate.|
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Sanitation Automaton|Murders at Karlov Manor|256|C||Artifact Creature - Construct|2|1|When Sanitation Automaton enters the battlefield, surveil 1.|
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Branch of Vitu-Ghazi|Murders at Karlov Manor|258|U||Land|||{T}: Add {C}.$Disguise {3}$When Branch of Vitu-Ghazi is turned face up, add two mana of any one color. Until end of turn, you don't lose this mana as steps and phases end.|
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