forked from External/mage
GUI, table: improved save/load table config for new tourney dialog (miss num seats, decks, skill, player types and other params, related to #12981)
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parent
d9e558f9c3
commit
2b9ae8e0aa
7 changed files with 147 additions and 69 deletions
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@ -22,15 +22,31 @@ public class TournamentPlayerPanel extends javax.swing.JPanel {
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this.pnlPlayerName.setVisible(false);
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}
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public void init(int playerNum) {
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public void init(int playerNum, PlayerType playerType, int playerSkill) {
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cbPlayerType.setModel(new DefaultComboBoxModel(SessionHandler.getPlayerTypes()));
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this.lblPlayerNum.setText("Player " + playerNum);
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if (ClientDefaultSettings.otherPlayerIndex != null) {
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Integer index = Integer.parseInt(ClientDefaultSettings.otherPlayerIndex);
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if (index >= cbPlayerType.getItemCount()) {
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cbPlayerType.setSelectedIndex(cbPlayerType.getItemCount() - 1);
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} else {
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cbPlayerType.setSelectedIndex(index);
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}
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}
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if (playerType != null) {
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this.cbPlayerType.setSelectedItem(playerType);
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}
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this.spnLevel.setValue(playerSkill);
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}
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public JComboBox getPlayerType() {
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return this.cbPlayerType;
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}
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public int getPlayerSkill() {
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return (Integer) this.spnLevel.getValue();
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}
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public boolean joinTournamentTable(UUID roomId, UUID tableId, DeckCardLists deckCardLists) {
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if (this.cbPlayerType.getSelectedItem() != PlayerType.HUMAN) {
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return SessionHandler.joinTournamentTable(
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