forked from External/mage
* Fixed a bug of ConditionalTriggeredAbility if the ability triggered multiple times at the same time.
This commit is contained in:
parent
539603af3d
commit
2b617fa6f7
7 changed files with 137 additions and 79 deletions
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@ -27,20 +27,22 @@
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*/
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package mage.sets.magic2012;
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import mage.constants.*;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.costs.common.TapSourceCost;
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import mage.abilities.costs.mana.ColoredManaCost;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.ColoredManaSymbol;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.players.Player;
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import java.util.UUID;
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/**
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* @author Loki
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*/
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@ -55,6 +57,7 @@ public class JacesArchivist extends CardImpl {
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this.power = new MageInt(2);
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this.toughness = new MageInt(2);
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// {U}, {T}: Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way.
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Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new JacesArchivistEffect(), new ColoredManaCost(ColoredManaSymbol.U));
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ability.addCost(new TapSourceCost());
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this.addAbility(ability);
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@ -71,6 +74,7 @@ public class JacesArchivist extends CardImpl {
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}
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class JacesArchivistEffect extends OneShotEffect {
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JacesArchivistEffect() {
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super(Outcome.Discard);
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staticText = "Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way";
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@ -83,20 +87,18 @@ class JacesArchivistEffect extends OneShotEffect {
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@Override
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public boolean apply(Game game, Ability source) {
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int maxDiscarded = 0;
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Player sourcePlayer = game.getPlayer(source.getControllerId());
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for (UUID playerId : sourcePlayer.getInRange()) {
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Player controller = game.getPlayer(source.getControllerId());
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for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) {
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Player player = game.getPlayer(playerId);
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if (player != null) {
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int discarded = 0;
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for (Card c : player.getHand().getCards(game)) {
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if (player.discard(c, source, game))
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discarded++;
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}
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if (discarded > maxDiscarded)
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int discarded = player.getHand().size();
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player.discard(discarded, false, source, game);
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if (discarded > maxDiscarded) {
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maxDiscarded = discarded;
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}
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}
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}
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for (UUID playerId : sourcePlayer.getInRange()) {
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for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) {
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Player player = game.getPlayer(playerId);
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if (player != null) {
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player.drawCards(maxDiscarded, game);
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@ -39,108 +39,156 @@ import org.mage.test.serverside.base.CardTestMultiPlayerBase;
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* @author LevelX2
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*/
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public class BloodchiefAscensionTest extends CardTestMultiPlayerBase {
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@Test
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@Test
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public void testBloodchiefAscensionAllPlayers() {
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// Enchantment
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// At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)
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// Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
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// Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
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addCard(Zone.BATTLEFIELD, playerA, "Bloodchief Ascension");
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addCard(Zone.BATTLEFIELD, playerA, "Mountain",3);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
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addCard(Zone.HAND, playerA, "Fireball");
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addCard(Zone.BATTLEFIELD, playerD, "Mountain",3);
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addCard(Zone.BATTLEFIELD, playerD, "Mountain", 3);
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addCard(Zone.HAND, playerD, "Fireball");
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addCard(Zone.BATTLEFIELD, playerC, "Mountain",3);
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addCard(Zone.BATTLEFIELD, playerC, "Mountain", 3);
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addCard(Zone.HAND, playerC, "Fireball");
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addCard(Zone.BATTLEFIELD, playerB, "Mountain",3);
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addCard(Zone.BATTLEFIELD, playerB, "Mountain", 3);
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addCard(Zone.HAND, playerB, "Fireball");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Fireball", playerA);
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setChoice(playerA, "X=2");
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerD, "Fireball", playerD);
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setChoice(playerD, "X=2");
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castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerC, "Fireball", playerC);
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setChoice(playerC, "X=2");
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castSpell(4, PhaseStep.PRECOMBAT_MAIN, playerB, "Fireball", playerB);
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setChoice(playerB, "X=2");
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// Player order: A -> D -> C -> B
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// Player order: A -> D -> C -> B
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setStopAt(4, PhaseStep.END_TURN);
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execute();
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assertLife(playerA, 18);
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assertLife(playerB, 18);
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assertLife(playerC, 18);
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assertLife(playerD, 18);
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assertGraveyardCount(playerA, "Fireball", 1);
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assertGraveyardCount(playerB, "Fireball", 1);
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assertGraveyardCount(playerC, "Fireball", 1);
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assertGraveyardCount(playerD, "Fireball", 1);
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assertCounterCount("Bloodchief Ascension", CounterType.QUEST, 2); // 1 opponent out of range
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}
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/**
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* One of my opponents in a multiplayer game had a Bloodchief Ascension in play. I took lethal damage on my turn,
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* but he didn't get a counter on Bloodchief Ascension at my end step. I think he should, even though I had left
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* the game from dying, because of:
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*
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* 800.4g. If a player leaves the game during his or her turn, that turn continues to its completion without an
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* active player. If the active player would receive priority, instead the next player in turn order receives priority,
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* or the top object on the stack resolves, or the phase or step ends, whichever is appropriate.
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*/
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}
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/**
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* One of my opponents in a multiplayer game had a Bloodchief Ascension in
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* play. I took lethal damage on my turn, but he didn't get a counter on
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* Bloodchief Ascension at my end step. I think he should, even though I had
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* left the game from dying, because of:
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*
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* 800.4g. If a player leaves the game during his or her turn, that turn
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* continues to its completion without an active player. If the active
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* player would receive priority, instead the next player in turn order
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* receives priority, or the top object on the stack resolves, or the phase
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* or step ends, whichever is appropriate.
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*/
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@Test
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public void testBloodchiefAscension() {
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// Enchantment
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// At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)
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// Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
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// Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
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addCard(Zone.BATTLEFIELD, playerA, "Bloodchief Ascension");
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addCard(Zone.BATTLEFIELD, playerA, "Mountain",3);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
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addCard(Zone.HAND, playerA, "Fireball");
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addCard(Zone.BATTLEFIELD, playerD, "Mountain",3);
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addCard(Zone.BATTLEFIELD, playerD, "Mountain", 3);
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addCard(Zone.HAND, playerD, "Fireball");
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addCard(Zone.BATTLEFIELD, playerC, "Mountain",3);
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addCard(Zone.BATTLEFIELD, playerC, "Mountain", 3);
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addCard(Zone.HAND, playerC, "Fireball");
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addCard(Zone.BATTLEFIELD, playerB, "Mountain",21);
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addCard(Zone.BATTLEFIELD, playerB, "Mountain", 21);
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addCard(Zone.HAND, playerB, "Fireball");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Fireball", playerA);
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setChoice(playerA, "X=2");
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerD, "Fireball", playerD);
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setChoice(playerD, "X=2");
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castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerC, "Fireball", playerC);
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setChoice(playerC, "X=2");
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castSpell(4, PhaseStep.PRECOMBAT_MAIN, playerB, "Fireball", playerB);
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setChoice(playerB, "X=20");
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// Player order: A -> D -> C -> B
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// Player order: A -> D -> C -> B
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setStopAt(4, PhaseStep.END_TURN);
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execute();
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assertLife(playerA, 18);
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assertLife(playerB, 0);
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assertLife(playerC, 18);
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assertLife(playerD, 18);
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Assert.assertTrue("playerB has lost", playerB.hasLost());
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assertGraveyardCount(playerA, "Fireball", 1);
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assertGraveyardCount(playerC, "Fireball", 1);
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assertGraveyardCount(playerD, "Fireball", 1);
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assertCounterCount("Bloodchief Ascension", CounterType.QUEST, 2); // 1 opponent out of range
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assertGraveyardCount(playerD, "Fireball", 1);
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assertCounterCount("Bloodchief Ascension", CounterType.QUEST, 2); // 1 opponent out of range
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}
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/**
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* Bloodchief Ascension effect is not working corretly on multiplayer.
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* Whenever one player activated Jace's Archivist, the damage of the
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* discarded cards was going on a single player, not on the players who
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* discarded the cards.
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*/
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@Test
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public void testJacesArchivist() {
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// Enchantment
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// At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)
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// Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
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skipInitShuffling();
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addCard(Zone.LIBRARY, playerA, "Auramancer");
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addCard(Zone.HAND, playerA, "Auramancer", 2);
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addCard(Zone.BATTLEFIELD, playerD, "Bloodchief Ascension");
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addCounters(2, PhaseStep.UPKEEP, playerD, "Bloodchief Ascension", CounterType.QUEST, 3);
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addCard(Zone.BATTLEFIELD, playerD, "Island", 1);
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// {U}, {T}: Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way.
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addCard(Zone.BATTLEFIELD, playerD, "Jace's Archivist", 1); // {1}{U}{U}
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addCard(Zone.LIBRARY, playerD, "Demolish");
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addCard(Zone.HAND, playerD, "Demolish", 1);
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addCard(Zone.HAND, playerC, "Cobblebrute", 4);
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addCard(Zone.HAND, playerB, "Bellows Lizard", 5);
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// Player order: A -> D -> C -> B
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activateAbility(2, PhaseStep.PRECOMBAT_MAIN, playerD, "{U},{T}: Each player discards");
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setStopAt(2, PhaseStep.BEGIN_COMBAT);
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execute();
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assertGraveyardCount(playerA, "Auramancer", 3);
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assertGraveyardCount(playerD, "Demolish", 2);
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assertGraveyardCount(playerC, "Cobblebrute", 4);
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assertHandCount(playerA, 4);
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assertHandCount(playerD, 4);
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assertHandCount(playerC, 4);
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assertHandCount(playerB, "Bellows Lizard", 5);
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assertLife(playerA, 14);
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assertLife(playerD, 34);
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assertLife(playerC, 12);
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assertLife(playerB, 20);
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}
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}
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@ -44,7 +44,6 @@ import mage.target.targetpointer.FixedTarget;
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*
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* @author LevelX2
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*/
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public class PutCardIntoGraveFromAnywhereAllTriggeredAbility extends TriggeredAbilityImpl {
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private final FilterCard filter;
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@ -58,7 +57,7 @@ public class PutCardIntoGraveFromAnywhereAllTriggeredAbility extends TriggeredAb
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public PutCardIntoGraveFromAnywhereAllTriggeredAbility(Effect effect, boolean optional, FilterCard filter, TargetController targetController) {
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this(effect, optional, filter, targetController, SetTargetPointer.NONE);
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}
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public PutCardIntoGraveFromAnywhereAllTriggeredAbility(Effect effect, boolean optional, FilterCard filter, TargetController targetController, SetTargetPointer setTargetPointer) {
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this(Zone.BATTLEFIELD, effect, optional, filter, targetController, setTargetPointer);
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}
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@ -110,13 +109,13 @@ public class PutCardIntoGraveFromAnywhereAllTriggeredAbility extends TriggeredAb
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if (card != null && filter.match(card, getSourceId(), getControllerId(), game)) {
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switch (setTargetPointer) {
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case CARD:
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for (Effect effect: getEffects()) {
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effect.setTargetPointer(new FixedTarget(card.getId()));
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for (Effect effect : getEffects()) {
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effect.setTargetPointer(new FixedTarget(card.getId(), card.getZoneChangeCounter(game)));
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}
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break;
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case PLAYER:
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for (Effect effect: getEffects()) {
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effect.setTargetPointer(new FixedTarget(card.getOwnerId()));
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for (Effect effect : getEffects()) {
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effect.setTargetPointer(new FixedTarget(card.getOwnerId(), 0));
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}
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break;
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@ -28,8 +28,6 @@
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package mage.abilities.decorator;
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import java.util.UUID;
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import mage.constants.Zone;
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import mage.abilities.ActivatedAbilityImpl;
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import mage.abilities.condition.Condition;
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import mage.abilities.costs.Cost;
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@ -38,6 +36,7 @@ import mage.abilities.costs.mana.ManaCosts;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.Effects;
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import mage.constants.EffectType;
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import mage.constants.Zone;
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import mage.game.Game;
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/**
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@ -47,12 +46,12 @@ import mage.game.Game;
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*/
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public class ConditionalGainActivatedAbility extends ActivatedAbilityImpl {
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private Condition condition;
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private String staticText = "";
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private final Condition condition;
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private String staticText = "";
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private static final Effects emptyEffects = new Effects();
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private static final Effects emptyEffects = new Effects();
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public ConditionalGainActivatedAbility(Zone zone, Effect effect, ManaCosts cost, Condition condition, String rule) {
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public ConditionalGainActivatedAbility(Zone zone, Effect effect, ManaCosts cost, Condition condition, String rule) {
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super(zone, effect, cost);
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this.condition = condition;
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this.staticText = rule;
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@ -1,9 +1,11 @@
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package mage.abilities.decorator;
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import mage.abilities.Modes;
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import mage.abilities.TriggeredAbility;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.condition.Condition;
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import mage.abilities.effects.Effects;
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import mage.constants.EffectType;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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@ -34,7 +36,7 @@ public class ConditionalTriggeredAbility extends TriggeredAbilityImpl {
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public ConditionalTriggeredAbility(final ConditionalTriggeredAbility triggered) {
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super(triggered);
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this.ability = triggered.ability;
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this.ability = triggered.ability.copy();
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this.condition = triggered.condition;
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this.text = triggered.text;
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}
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@ -74,4 +76,14 @@ public class ConditionalTriggeredAbility extends TriggeredAbilityImpl {
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return ability.getEffects();
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}
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@Override
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public Modes getModes() {
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return ability.getModes();
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}
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@Override
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public Effects getEffects(Game game, EffectType effectType) {
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return ability.getEffects(game, effectType);
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}
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}
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@ -1,16 +1,16 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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@ -20,12 +20,11 @@
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.abilities.effects.common;
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import mage.abilities.Ability;
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@ -103,5 +102,4 @@ public class LoseLifeTargetEffect extends OneShotEffect {
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return sb.toString();
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}
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}
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|||
|
|
@ -693,7 +693,7 @@ public abstract class PlayerImpl implements Player, Serializable {
|
|||
@Override
|
||||
public Cards discard(int amount, boolean random, Ability source, Game game) {
|
||||
Cards discardedCards = new CardsImpl();
|
||||
if (this.getHand().size() == 1) {
|
||||
if (this.getHand().size() == 1 || this.getHand().size() == amount) {
|
||||
discardedCards.addAll(this.getHand());
|
||||
while (this.getHand().size() > 0) {
|
||||
discard(this.getHand().get(this.getHand().iterator().next(), game), source, game);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue