forked from External/mage
Fix Lifelink so it triggers per source instead of per recipient in combat. (#6272)
* Fix Lifelink so it triggers once per source instead of once per recipient in combat. * Undo an import collapse. * Add more tests for lifelink.
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4 changed files with 187 additions and 4 deletions
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@ -132,6 +132,8 @@ public interface Permanent extends Card, Controllable {
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*/
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int markDamage(int damage, UUID sourceId, Game game, boolean preventable, boolean combat);
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void markLifelink(int damage);
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int applyDamage(Game game);
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void removeAllDamage(Game game);
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