Test framework: simplified AI logic and tests, added usage comments. Devs recommendations:

* in card's code use player.isComputer instead player.isHuman (it help to split Human/AI logic and test both by unit tests);
* usage example: AI hint to skip or auto-calculate choices instead call of real choose dialogs;
* unit tests for Human logic: call normal commands;
* unit tests for AI logic: call aiXXX commands;
This commit is contained in:
Oleg Agafonov 2021-03-07 22:51:58 +04:00
parent 00c7b3753c
commit 2906f86324
22 changed files with 106 additions and 47 deletions

View file

@ -48,8 +48,32 @@ import java.util.*;
*/
public interface Player extends MageItem, Copyable<Player> {
/**
* Current player is real life player (human). Try to use in GUI and network engine only.
*
* WARNING, you must use isComputer instead isHuman in card's code (for good Human/AI logic testing in unit tests)
* TODO: check combat code and other and replace isHuman to isComputer usage if possible (if AI support that actions)
* @return
*/
boolean isHuman();
boolean isTestsMode();
/**
* Current player is AI. Use it in card's code and all other places.
*
* It help to split Human/AI logic and test both by unit tests.
*
* Usage example: AI hint to skip or auto-calculate choices instead call of real choose dialogs
* - unit tests for Human logic: call normal commands
* - unit tests for AI logic: call aiXXX commands
*
* @return
*/
default boolean isComputer() {
return !isHuman();
}
String getName();
String getLogName();
@ -314,8 +338,6 @@ public interface Player extends MageItem, Copyable<Player> {
void setGameUnderYourControl(boolean value, boolean fullRestore);
boolean isTestMode();
void setTestMode(boolean value);
void addAction(String action);