Test framework: simplified AI logic and tests, added usage comments. Devs recommendations:

* in card's code use player.isComputer instead player.isHuman (it help to split Human/AI logic and test both by unit tests);
* usage example: AI hint to skip or auto-calculate choices instead call of real choose dialogs;
* unit tests for Human logic: call normal commands;
* unit tests for AI logic: call aiXXX commands;
This commit is contained in:
Oleg Agafonov 2021-03-07 22:51:58 +04:00
parent 00c7b3753c
commit 2906f86324
22 changed files with 106 additions and 47 deletions

View file

@ -319,7 +319,7 @@ public abstract class AbilityImpl implements Ability {
// unit tests only: it allows to add targets/choices by two ways:
// 1. From cast/activate command params (process it here)
// 2. From single addTarget/setChoice, it's a preffered method for tests (process it in normal choose dialogs like human player)
if (controller.isTestMode()) {
if (controller.isTestsMode()) {
if (!controller.addTargets(this, game)) {
return false;
}