forked from External/mage
AI: improved performance on too many possible targets (fix game freezes and server crashes - see #9539, #9438, #9518, related to #11285, #5023);
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10 changed files with 397 additions and 234 deletions
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@ -15,7 +15,7 @@ public class DebugUtil {
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// game simulations runs in multiple threads, if you stop code to debug then it will be terminated by timeout
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// so AI debug mode will make single simulation thread without any timeouts
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public static boolean AI_ENABLE_DEBUG_MODE = false;
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public static boolean AI_SHOW_TARGET_OPTIMIZATION_LOGS = false; // works with target amount
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public static boolean AI_SHOW_TARGET_OPTIMIZATION_LOGS = false; // works with target and target amount calculations
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// SERVER
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// data collectors - enable additional logs and data collection for better AI and human games debugging
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