forked from External/mage
Add Subtype to the CardAttribute Framework
This is a massive change. I’ve refrained from unrelated refactoring when possible but there are still a lot of changes here.
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a1a3c0c6a7
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282443c231
272 changed files with 514 additions and 493 deletions
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@ -1848,9 +1848,9 @@ public abstract class GameImpl implements Game, Serializable {
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Permanent attachment = getPermanent(attachmentId);
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if (attachment != null
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&& (attachment.getCardType().contains(CardType.CREATURE)
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|| !(attachment.getSubtype().contains("Aura")
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|| attachment.getSubtype().contains("Equipment")
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|| attachment.getSubtype().contains("Fortification")))) {
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|| !(attachment.getSubtype(this).contains("Aura")
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|| attachment.getSubtype(this).contains("Equipment")
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|| attachment.getSubtype(this).contains("Fortification")))) {
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if (perm.removeAttachment(attachment.getId(), this)) {
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somethingHappened = true;
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break;
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@ -1875,7 +1875,7 @@ public abstract class GameImpl implements Game, Serializable {
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// This is called the "planeswalker uniqueness rule."
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if (planeswalkers.size() > 1) { //don't bother checking if less than 2 planeswalkers in play
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for (Permanent planeswalker : planeswalkers) {
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for (String planeswalkertype : planeswalker.getSubtype()) {
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for (String planeswalkertype : planeswalker.getSubtype(this)) {
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FilterPlaneswalkerPermanent filterPlaneswalker = new FilterPlaneswalkerPermanent();
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filterPlaneswalker.add(new SubtypePredicate(planeswalkertype));
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filterPlaneswalker.add(new ControllerIdPredicate(planeswalker.getControllerId()));
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