[NEO] Implemented Akki Ronin

This commit is contained in:
Evan Kranzler 2022-02-03 08:00:05 -05:00
parent 0a7a4baebe
commit 27ea876023
2 changed files with 44 additions and 0 deletions

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@ -0,0 +1,43 @@
package mage.cards.a;
import mage.MageInt;
import mage.abilities.common.AttacksAloneControlledTriggeredAbility;
import mage.abilities.costs.common.DiscardCardCost;
import mage.abilities.effects.common.DoIfCostPaid;
import mage.abilities.effects.common.DrawCardSourceControllerEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.SubType;
import mage.filter.StaticFilters;
import java.util.UUID;
/**
* @author TheElk801
*/
public final class AkkiRonin extends CardImpl {
public AkkiRonin(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{1}{R}");
this.subtype.add(SubType.GOBLIN);
this.subtype.add(SubType.SAMURAI);
this.power = new MageInt(1);
this.toughness = new MageInt(3);
// Whenever a Samurai or Warrior you control attacks alone, you may discard a card. If you do, draw a card.
this.addAbility(new AttacksAloneControlledTriggeredAbility(new DoIfCostPaid(
new DrawCardSourceControllerEffect(1), new DiscardCardCost()
), StaticFilters.FILTER_CONTROLLED_SAMURAI_OR_WARRIOR, false, false));
}
private AkkiRonin(final AkkiRonin card) {
super(card);
}
@Override
public AkkiRonin copy() {
return new AkkiRonin(this);
}
}

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@ -27,6 +27,7 @@ public final class KamigawaNeonDynasty extends ExpansionSet {
this.numBoosterDoubleFaced = 1; // temporary test fix
cards.add(new SetCardInfo("Akki Ember-Keeper", 130, Rarity.COMMON, mage.cards.a.AkkiEmberKeeper.class));
cards.add(new SetCardInfo("Akki Ronin", 131, Rarity.COMMON, mage.cards.a.AkkiRonin.class));
cards.add(new SetCardInfo("Akki War Paint", 132, Rarity.COMMON, mage.cards.a.AkkiWarPaint.class));
cards.add(new SetCardInfo("Ancestral Katana", 1, Rarity.COMMON, mage.cards.a.AncestralKatana.class));
cards.add(new SetCardInfo("Anchor to Reality", 45, Rarity.UNCOMMON, mage.cards.a.AnchorToReality.class));