From 27d81accd85ed8ff35c4e9b366279e1bc4325762 Mon Sep 17 00:00:00 2001 From: LevelX2 Date: Fri, 20 Sep 2013 08:25:01 +0200 Subject: [PATCH] * Coordinated Assault - Fixed missing target definition, so the effects can be applied to targets. --- Mage.Sets/src/mage/sets/theros/CoordinatedAssault.java | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Mage.Sets/src/mage/sets/theros/CoordinatedAssault.java b/Mage.Sets/src/mage/sets/theros/CoordinatedAssault.java index 473669cedc6..1f758c5d145 100644 --- a/Mage.Sets/src/mage/sets/theros/CoordinatedAssault.java +++ b/Mage.Sets/src/mage/sets/theros/CoordinatedAssault.java @@ -36,6 +36,7 @@ import mage.cards.CardImpl; import mage.constants.CardType; import mage.constants.Duration; import mage.constants.Rarity; +import mage.target.common.TargetCreaturePermanent; /** * @@ -55,6 +56,7 @@ public class CoordinatedAssault extends CardImpl { this.getSpellAbility().addEffect(effect); effect = new GainAbilityTargetEffect(FirstStrikeAbility.getInstance(), Duration.EndOfTurn, "and gain first strike until end of turn"); this.getSpellAbility().addEffect(effect); + this.getSpellAbility().addTarget(new TargetCreaturePermanent(0,2)); } public CoordinatedAssault(final CoordinatedAssault card) {