* Added logic to add permitting object to play/cast events.

This commit is contained in:
LevelX2 2018-05-27 23:47:57 +02:00
parent b97a443a37
commit 27ced167fb
124 changed files with 1095 additions and 964 deletions

View file

@ -32,6 +32,7 @@ import java.util.*;
import java.util.Map.Entry;
import java.util.stream.Collectors;
import mage.MageObject;
import mage.MageObjectReference;
import mage.abilities.*;
import mage.abilities.effects.common.continuous.BecomesFaceDownCreatureEffect;
import mage.abilities.effects.common.continuous.CommanderReplacementEffect;
@ -502,19 +503,6 @@ public class ContinuousEffects implements Serializable {
return spliceEffects;
}
/**
*
* @param objectId
* @param type
* @param controllerId
* @param game
* @return sourceId of the permitting effect if any exists otherwise returns
* null
*/
public UUID asThough(UUID objectId, AsThoughEffectType type, UUID controllerId, Game game) {
return asThough(objectId, type, null, controllerId, game);
}
/**
*
* @param objectId
@ -525,17 +513,17 @@ public class ContinuousEffects implements Serializable {
* @return sourceId of the permitting effect if any exists otherwise returns
* null
*/
public UUID asThough(UUID objectId, AsThoughEffectType type, Ability affectedAbility, UUID controllerId, Game game) {
public MageObjectReference asThough(UUID objectId, AsThoughEffectType type, Ability affectedAbility, UUID controllerId, Game game) {
List<AsThoughEffect> asThoughEffectsList = getApplicableAsThoughEffects(type, game);
for (AsThoughEffect effect : asThoughEffectsList) {
Set<Ability> abilities = asThoughEffectsMap.get(type).getAbility(effect.getId());
for (Ability ability : abilities) {
if (affectedAbility == null) {
if (effect.applies(objectId, ability, controllerId, game)) {
return ability.getSourceId();
return new MageObjectReference(ability.getSourceObject(game), game);
}
} else if (effect.applies(objectId, affectedAbility, ability, game)) {
return ability.getSourceId();
return new MageObjectReference(ability.getSourceObject(game), game);
}
}
}