[LCI] Implement Deeproot Pilgrimage (#11350)

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Susucre 2023-10-26 18:06:10 +02:00 committed by GitHub
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9 changed files with 298 additions and 4 deletions

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@ -350,12 +350,17 @@ public class GameEvent implements Serializable {
flag is it tapped for combat
*/
TAPPED,
TAPPED_FOR_MANA,
/* TAPPED_FOR_MANA
During calculation of the available mana for a player the "TappedForMana" event is fired to simulate triggered mana production.
By checking the inCheckPlayableState these events are handled to give back only the available mana of instead really producing mana.
IMPORTANT: Triggered non mana abilities have to ignore the event if game.inCheckPlayableState is true.
*/
TAPPED_FOR_MANA,
/* TAPPED_BATCH
combine all TAPPED events occuring at the same time in a single event
*/
TAPPED_BATCH,
UNTAP, UNTAPPED,
FLIP, FLIPPED,
TRANSFORMING, TRANSFORMED,