forked from External/mage
[LCI] Implement Deeproot Pilgrimage (#11350)
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9 changed files with 298 additions and 4 deletions
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@ -350,12 +350,17 @@ public class GameEvent implements Serializable {
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flag is it tapped for combat
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*/
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TAPPED,
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TAPPED_FOR_MANA,
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/* TAPPED_FOR_MANA
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During calculation of the available mana for a player the "TappedForMana" event is fired to simulate triggered mana production.
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By checking the inCheckPlayableState these events are handled to give back only the available mana of instead really producing mana.
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IMPORTANT: Triggered non mana abilities have to ignore the event if game.inCheckPlayableState is true.
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*/
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TAPPED_FOR_MANA,
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/* TAPPED_BATCH
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combine all TAPPED events occuring at the same time in a single event
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*/
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TAPPED_BATCH,
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UNTAP, UNTAPPED,
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FLIP, FLIPPED,
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TRANSFORMING, TRANSFORMED,
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