diff --git a/Mage.Sets/src/mage/cards/b/BloodbraidMarauder.java b/Mage.Sets/src/mage/cards/b/BloodbraidMarauder.java
new file mode 100644
index 00000000000..60fbd087b47
--- /dev/null
+++ b/Mage.Sets/src/mage/cards/b/BloodbraidMarauder.java
@@ -0,0 +1,59 @@
+package mage.cards.b;
+
+import java.util.UUID;
+import mage.MageInt;
+import mage.abilities.common.CantBlockAbility;
+import mage.abilities.common.SimpleStaticAbility;
+import mage.abilities.condition.common.DeliriumCondition;
+import mage.abilities.decorator.ConditionalContinuousEffect;
+import mage.abilities.effects.common.continuous.GainAbilitySourceEffect;
+import mage.abilities.hint.common.CardTypesInGraveyardHint;
+import mage.abilities.keyword.CascadeAbility;
+import mage.constants.Duration;
+import mage.constants.SubType;
+import mage.cards.CardImpl;
+import mage.cards.CardSetInfo;
+import mage.constants.CardType;
+import mage.constants.Zone;
+
+/**
+ *
+ * @author weirddan455
+ */
+public final class BloodbraidMarauder extends CardImpl {
+
+ private static final String REMINDER_TEXT = " (When you cast this spell, "
+ + "exile cards from the top of your library until you exile a "
+ + "nonland card whose mana value is less than this spell's mana value. "
+ + "You may cast that spell without paying its mana cost "
+ + "if its mana value is less than this spell's mana value. "
+ + "Then put all cards exiled this way that weren't cast on the bottom of your library in a random order.)";
+
+ public BloodbraidMarauder(UUID ownerId, CardSetInfo setInfo) {
+ super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{1}{R}");
+
+ this.subtype.add(SubType.HUMAN);
+ this.subtype.add(SubType.BERSERKER);
+ this.power = new MageInt(3);
+ this.toughness = new MageInt(1);
+
+ // Bloodbraid Marauder can't block.
+ this.addAbility(new CantBlockAbility());
+
+ // Delirium — This spell has cascade as long as there are four or more card types among cards in your graveyard.
+ this.addAbility(new SimpleStaticAbility(Zone.STACK, new ConditionalContinuousEffect(
+ new GainAbilitySourceEffect(new CascadeAbility(), Duration.WhileOnStack, true),
+ DeliriumCondition.instance,
+ "Delirium — This spell has cascade as long as there are four or more card types among cards in your graveyard." + REMINDER_TEXT
+ )).addHint(CardTypesInGraveyardHint.YOU));
+ }
+
+ private BloodbraidMarauder(final BloodbraidMarauder card) {
+ super(card);
+ }
+
+ @Override
+ public BloodbraidMarauder copy() {
+ return new BloodbraidMarauder(this);
+ }
+}
diff --git a/Mage.Sets/src/mage/sets/ModernHorizons2.java b/Mage.Sets/src/mage/sets/ModernHorizons2.java
index 4556778cb96..77e6a13ff10 100644
--- a/Mage.Sets/src/mage/sets/ModernHorizons2.java
+++ b/Mage.Sets/src/mage/sets/ModernHorizons2.java
@@ -40,6 +40,7 @@ public final class ModernHorizons2 extends ExpansionSet {
cards.add(new SetCardInfo("Asmoranomardicadaistinaculdacar", 186, Rarity.RARE, mage.cards.a.Asmoranomardicadaistinaculdacar.class));
cards.add(new SetCardInfo("Batterbone", 221, Rarity.UNCOMMON, mage.cards.b.Batterbone.class));
cards.add(new SetCardInfo("Battle Plan", 114, Rarity.COMMON, mage.cards.b.BattlePlan.class));
+ cards.add(new SetCardInfo("Bloodbraid Marauder", 116, Rarity.RARE, mage.cards.b.BloodbraidMarauder.class));
cards.add(new SetCardInfo("Bone Shards", 76, Rarity.COMMON, mage.cards.b.BoneShards.class));
cards.add(new SetCardInfo("Bone Shredder", 272, Rarity.UNCOMMON, mage.cards.b.BoneShredder.class));
cards.add(new SetCardInfo("Bottle Golems", 222, Rarity.COMMON, mage.cards.b.BottleGolems.class));