forked from External/mage
[PIP] Implement Power Fist
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78
Mage.Sets/src/mage/cards/p/PowerFist.java
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78
Mage.Sets/src/mage/cards/p/PowerFist.java
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package mage.cards.p;
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import mage.abilities.Ability;
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import mage.abilities.common.DealsCombatDamageToAPlayerTriggeredAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.continuous.GainAbilityAttachedEffect;
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import mage.abilities.keyword.EquipAbility;
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import mage.abilities.keyword.TrampleAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.*;
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import mage.counters.CounterType;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import java.util.UUID;
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/**
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* @author PurpleCrowbar
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*/
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public final class PowerFist extends CardImpl {
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public PowerFist(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.ARTIFACT}, "{1}{G}");
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this.subtype.add(SubType.EQUIPMENT);
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// Equipped creature has trample and "Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it."
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Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(TrampleAbility.getInstance(), AttachmentType.EQUIPMENT));
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ability.addEffect(new GainAbilityAttachedEffect(
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new DealsCombatDamageToAPlayerTriggeredAbility(new PowerFistEffect(), false, true), AttachmentType.EQUIPMENT
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).setText("and \"Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it.\""));
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this.addAbility(ability);
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// Equip {2}
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this.addAbility(new EquipAbility(2, false));
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}
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private PowerFist(final PowerFist card) {
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super(card);
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}
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@Override
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public PowerFist copy() {
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return new PowerFist(this);
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}
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}
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class PowerFistEffect extends OneShotEffect {
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PowerFistEffect() {
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super(Outcome.Benefit);
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staticText = "put that many +1/+1 counters on it";
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}
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private PowerFistEffect(final PowerFistEffect effect) {
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super(effect);
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}
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@Override
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public PowerFistEffect copy() {
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return new PowerFistEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Permanent permanent = source.getSourcePermanentIfItStillExists(game);
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int damage = (Integer) getValue("damage");
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if (permanent == null || damage < 1) {
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return false;
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}
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return permanent.addCounters(
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CounterType.P1P1.createInstance(damage),
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source.getControllerId(), source, game
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);
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}
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}
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@ -226,6 +226,8 @@ public final class Fallout extends ExpansionSet {
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cards.add(new SetCardInfo("Pitiless Plunderer", 187, Rarity.UNCOMMON, mage.cards.p.PitilessPlunderer.class));
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cards.add(new SetCardInfo("Plains", 317, Rarity.LAND, mage.cards.basiclands.Plains.class, FULL_ART_BFZ_VARIOUS));
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cards.add(new SetCardInfo("Powder Ganger", 65, Rarity.RARE, mage.cards.p.PowderGanger.class));
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cards.add(new SetCardInfo("Power Fist", 81, Rarity.RARE, mage.cards.p.PowerFist.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Power Fist", 400, Rarity.RARE, mage.cards.p.PowerFist.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Prairie Stream", 280, Rarity.RARE, mage.cards.p.PrairieStream.class));
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cards.add(new SetCardInfo("Pre-War Formalwear", 21, Rarity.RARE, mage.cards.p.PreWarFormalwear.class));
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cards.add(new SetCardInfo("Puresteel Paladin", 170, Rarity.RARE, mage.cards.p.PuresteelPaladin.class));
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