Fixed mode handling for modes that can be selected multiple times.

This commit is contained in:
LevelX2 2016-10-03 19:41:46 +02:00
parent 8df5bfa251
commit 24fc597fe5
7 changed files with 188 additions and 40 deletions

View file

@ -55,13 +55,14 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
private TargetController modeChooser;
private boolean eachModeMoreThanOnce; // each mode can be selected multiple times during one choice
private boolean eachModeOnlyOnce; // state if each mode can be chosen only once as long as the source object exists
private final LinkedHashMap<UUID, Mode> duplicateModes = new LinkedHashMap<>();
public Modes() {
this.currentMode = new Mode();
this.put(currentMode.getId(), currentMode);
this.minModes = 1;
this.maxModes = 1;
this.selectedModes.add(currentMode.getId());
this.addSelectedMode(currentMode.getId());
this.modeChooser = TargetController.YOU;
this.eachModeOnlyOnce = false;
this.eachModeMoreThanOnce = false;
@ -71,6 +72,9 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
for (Map.Entry<UUID, Mode> entry : modes.entrySet()) {
this.put(entry.getKey(), entry.getValue().copy());
}
for (Map.Entry<UUID, Mode> entry : modes.duplicateModes.entrySet()) {
this.put(entry.getKey(), entry.getValue().copy());
}
this.minModes = modes.minModes;
this.maxModes = modes.maxModes;
this.selectedModes.addAll(modes.getSelectedModes());
@ -78,7 +82,7 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
if (modes.getSelectedModes().isEmpty()) {
this.currentMode = values().iterator().next();
} else {
this.currentMode = get(selectedModes.get(0));
this.currentMode = get(modes.getMode().getId());
}
this.modeChooser = modes.modeChooser;
this.eachModeOnlyOnce = modes.eachModeOnlyOnce;
@ -89,16 +93,41 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
return new Modes(this);
}
@Override
public Mode get(Object key) {
Mode modeToGet = super.get(key);
if (modeToGet == null && eachModeMoreThanOnce) {
modeToGet = duplicateModes.get(key);
}
return modeToGet;
}
public Mode getMode() {
return currentMode;
}
/**
* Returns the mode by index. For modal spells with eachModeMoreThanOnce,
* the index returns the n selected mode
*
* @param index
* @return
*/
public UUID getModeId(int index) {
int idx = 0;
for (Mode mode : this.values()) {
idx++;
if (idx == index) {
return mode.getId();
if (eachModeMoreThanOnce) {
for (UUID modeId : this.selectedModes) {
idx++;
if (idx == index) {
return modeId;
}
}
} else {
for (Mode mode : this.values()) {
idx++;
if (idx == index) {
return mode.getId();
}
}
}
return null;
@ -138,6 +167,12 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
}
}
public void setActiveMode(UUID modeId) {
if (selectedModes.contains(modeId)) {
this.currentMode = get(modeId);
}
}
public void addMode(Mode mode) {
this.put(mode.getId(), mode);
}
@ -145,6 +180,7 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
public boolean choose(Game game, Ability source) {
if (this.size() > 1) {
this.selectedModes.clear();
this.duplicateModes.clear();
// check if mode modifying abilities exist
Card card = game.getCard(source.getSourceId());
if (card != null) {
@ -163,7 +199,7 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
for (Mode mode : this.values()) {
if ((!isEachModeOnlyOnce() || onceSelectedModes == null || !onceSelectedModes.contains(mode.getId()))
&& mode.getTargets().canChoose(source.getSourceId(), source.getControllerId(), game)) {
this.selectedModes.add(mode.getId());
this.addSelectedMode(mode.getId());
}
}
if (isEachModeOnlyOnce()) {
@ -200,7 +236,7 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
}
return this.selectedModes.size() >= this.getMinModes();
}
this.selectedModes.add(choice.getId());
this.addSelectedMode(choice.getId());
if (currentMode == null) {
currentMode = choice;
}
@ -209,17 +245,15 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
setAlreadySelectedModes(selectedModes, source, game);
}
return true;
} else { // only one mode
if (currentMode == null) {
this.selectedModes.clear();
Mode mode = this.values().iterator().next();
this.addSelectedMode(mode.getId());
this.setActiveMode(mode);
}
return true;
}
if (currentMode == null) {
this.selectedModes.clear();
Mode copiedMode = this.values().iterator().next().copy();
this.selectedModes.add(copiedMode.getId());
this.setActiveMode(copiedMode);
}
if (isEachModeOnlyOnce()) {
setAlreadySelectedModes(selectedModes, source, game);
}
return true;
}
/**
@ -236,6 +270,23 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
}
}
/**
* Adds a mode as selected. If the mode is already selected, it copies the
* mode and adds it to the duplicate modes
*
* @param modeId
*/
private void addSelectedMode(UUID modeId) {
if (selectedModes.contains(modeId) && eachModeMoreThanOnce) {
Mode duplicateMode = get(modeId).copy();
duplicateMode.setRandomId();
modeId = duplicateMode.getId();
duplicateModes.put(modeId, duplicateMode);
}
this.selectedModes.add(modeId);
}
// The already once selected modes for a modal card are stored as a state value
// That's important for modal abilities with modes that can only selected once while the object stays in its zone
@SuppressWarnings("unchecked")