forked from External/mage
* Until your next turn effects - fixed that continuous effects of lost/leaved players can be discarded by combat or some cards before next turn starts;
This commit is contained in:
parent
a2e4e55811
commit
2460408da8
14 changed files with 147 additions and 93 deletions
|
|
@ -487,10 +487,10 @@ public abstract class PlayerImpl implements Player, Serializable {
|
|||
inRange.add(playerId);
|
||||
PlayerList players = game.getState().getPlayerList(playerId);
|
||||
for (int i = 0; i < range.getRange(); i++) {
|
||||
Player player = players.getNext(game);
|
||||
Player player = players.getNext(game, false);
|
||||
if (player != null) {
|
||||
while (player.hasLeft()) {
|
||||
player = players.getNext(game);
|
||||
player = players.getNext(game, false);
|
||||
}
|
||||
inRange.add(player.getId());
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue