forked from External/mage
* Until your next turn effects - fixed that continuous effects of lost/leaved players can be discarded by combat or some cards before next turn starts;
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a2e4e55811
commit
2460408da8
14 changed files with 147 additions and 93 deletions
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@ -766,7 +766,7 @@ public abstract class GameImpl implements Game, Serializable {
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state.getTurn().resumePlay(this, wasPaused);
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if (!isPaused() && !checkIfGameIsOver()) {
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endOfTurn();
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player = playerList.getNext(this);
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player = playerList.getNext(this, true);
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state.setTurnNum(state.getTurnNum() + 1);
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}
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}
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@ -791,7 +791,7 @@ public abstract class GameImpl implements Game, Serializable {
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if (!playExtraTurns()) {
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break;
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}
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playerByOrder = playerList.getNext(this);
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playerByOrder = playerList.getNext(this, true);
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state.setPlayerByOrderId(playerByOrder.getId());
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}
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}
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@ -2494,7 +2494,6 @@ public abstract class GameImpl implements Game, Serializable {
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perm.removeFromCombat(this, true);
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}
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toOutside.add(perm);
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// it.remove();
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} else if (perm.isControlledBy(player.getId())) {
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// and any effects which give that player control of any objects or players end
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Effects:
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@ -2591,7 +2590,7 @@ public abstract class GameImpl implements Game, Serializable {
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if (!isActivePlayer(playerId)) {
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setMonarchId(null, getActivePlayerId());
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} else {
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Player nextPlayer = getPlayerList().getNext(this);
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Player nextPlayer = getPlayerList().getNext(this, true);
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if (nextPlayer != null) {
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setMonarchId(null, nextPlayer.getId());
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}
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