forked from External/mage
* Until your next turn effects - fixed that continuous effects of lost/leaved players can be discarded by combat or some cards before next turn starts;
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14 changed files with 147 additions and 93 deletions
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@ -217,7 +217,7 @@ public abstract class ContinuousEffectImpl extends EffectImpl implements Continu
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boolean canDelete = false;
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Player player = game.getPlayer(startingControllerId);
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// discard on start of turn for leave player
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// discard on start of turn for leaved player
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// 800.4i When a player leaves the game, any continuous effects with durations that last until that player's next turn
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// or until a specific point in that turn will last until that turn would have begun.
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// They neither expire immediately nor last indefinitely.
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