[refactoring][minor] Replaced all tabs with four spaces.

This commit is contained in:
North 2012-06-19 23:50:20 +03:00
parent e646e4768d
commit 239a4fb100
2891 changed files with 79411 additions and 79411 deletions

View file

@ -44,49 +44,49 @@ import mage.players.Player;
*/
public class MindSpring extends CardImpl<MindSpring> {
public MindSpring(UUID ownerId) {
super(ownerId, 64, "Mind Spring", Rarity.RARE, new CardType[]{CardType.SORCERY}, "{X}{U}{U}");
this.expansionSetCode = "M10";
this.color.setBlue(true);
this.getSpellAbility().addEffect(new MindSpringEffect());
}
public MindSpring(UUID ownerId) {
super(ownerId, 64, "Mind Spring", Rarity.RARE, new CardType[]{CardType.SORCERY}, "{X}{U}{U}");
this.expansionSetCode = "M10";
this.color.setBlue(true);
this.getSpellAbility().addEffect(new MindSpringEffect());
}
public MindSpring(final MindSpring card) {
super(card);
}
public MindSpring(final MindSpring card) {
super(card);
}
@Override
public MindSpring copy() {
return new MindSpring(this);
}
@Override
public MindSpring copy() {
return new MindSpring(this);
}
}
class MindSpringEffect extends OneShotEffect<MindSpringEffect> {
public MindSpringEffect() {
super(Outcome.DrawCard);
staticText = "Draw X cards";
}
public MindSpringEffect() {
super(Outcome.DrawCard);
staticText = "Draw X cards";
}
public MindSpringEffect(final MindSpringEffect effect) {
super(effect);
}
public MindSpringEffect(final MindSpringEffect effect) {
super(effect);
}
@Override
public MindSpringEffect copy() {
return new MindSpringEffect(this);
}
@Override
public MindSpringEffect copy() {
return new MindSpringEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
int amount = source.getManaCostsToPay().getX();
Player player = game.getPlayer(source.getControllerId());
if (player != null) {
player.drawCards(amount, game);
return true;
}
return false;
}
@Override
public boolean apply(Game game, Ability source) {
int amount = source.getManaCostsToPay().getX();
Player player = game.getPlayer(source.getControllerId());
if (player != null) {
player.drawCards(amount, game);
return true;
}
return false;
}
}