[refactoring][minor] Replaced all tabs with four spaces.

This commit is contained in:
North 2012-06-19 23:50:20 +03:00
parent e646e4768d
commit 239a4fb100
2891 changed files with 79411 additions and 79411 deletions

View file

@ -58,35 +58,35 @@ import java.util.UUID;
public class GameView implements Serializable {
private static final long serialVersionUID = 1L;
private List<PlayerView> players = new ArrayList<PlayerView>();
private SimpleCardsView hand;
private Map<String, SimpleCardsView> opponentHands;
private CardsView stack = new CardsView();
private List<PlayerView> players = new ArrayList<PlayerView>();
private SimpleCardsView hand;
private Map<String, SimpleCardsView> opponentHands;
private CardsView stack = new CardsView();
//private List<UUID> stackOrder = new ArrayList<UUID>();
private List<ExileView> exiles = new ArrayList<ExileView>();
private List<RevealedView> revealed = new ArrayList<RevealedView>();
private List<LookedAtView> lookedAt = new ArrayList<LookedAtView>();
private List<CombatGroupView> combat = new ArrayList<CombatGroupView>();
private TurnPhase phase;
private PhaseStep step;
private String activePlayerName = "";
private String priorityPlayerName = "";
private int turn;
private boolean special = false;
private List<ExileView> exiles = new ArrayList<ExileView>();
private List<RevealedView> revealed = new ArrayList<RevealedView>();
private List<LookedAtView> lookedAt = new ArrayList<LookedAtView>();
private List<CombatGroupView> combat = new ArrayList<CombatGroupView>();
private TurnPhase phase;
private PhaseStep step;
private String activePlayerName = "";
private String priorityPlayerName = "";
private int turn;
private boolean special = false;
public GameView(GameState state, Game game) {
for (Player player: state.getPlayers().values()) {
players.add(new PlayerView(player, state, game));
}
for (StackObject stackObject: state.getStack()) {
if (stackObject instanceof StackAbility) {
MageObject object = game.getObject(stackObject.getSourceId());
Card card = game.getCard(stackObject.getSourceId());
if (card != null) {
if (object != null) {
stack.put(stackObject.getId(), new StackAbilityView((StackAbility)stackObject, object.getName(), new CardView(card)));
public GameView(GameState state, Game game) {
for (Player player: state.getPlayers().values()) {
players.add(new PlayerView(player, state, game));
}
for (StackObject stackObject: state.getStack()) {
if (stackObject instanceof StackAbility) {
MageObject object = game.getObject(stackObject.getSourceId());
Card card = game.getCard(stackObject.getSourceId());
if (card != null) {
if (object != null) {
stack.put(stackObject.getId(), new StackAbilityView((StackAbility)stackObject, object.getName(), new CardView(card)));
} else {
stack.put(stackObject.getId(), new StackAbilityView((StackAbility)stackObject, "", new CardView(card)));
stack.put(stackObject.getId(), new StackAbilityView((StackAbility)stackObject, "", new CardView(card)));
}
if (card.canTransform()) {
updateLatestCardView(game, card, stackObject.getId());
@ -104,39 +104,39 @@ public class GameView implements Serializable {
}
}
stack.put(stackObject.getId(), new CardView(stackAbility));
stack.put(stackObject.getId(), new CardView(stackAbility));
checkPaid(stackObject.getId(), stackAbility);
}
}
else {
stack.put(stackObject.getId(), new CardView((Spell)stackObject));
}
}
else {
stack.put(stackObject.getId(), new CardView((Spell)stackObject));
checkPaid(stackObject.getId(), (Spell)stackObject);
}
}
//stackOrder.add(stackObject.getId());
}
}
//Collections.reverse(stackOrder);
for (ExileZone exileZone: state.getExile().getExileZones()) {
exiles.add(new ExileView(exileZone, game));
}
for (String name: state.getRevealed().keySet()) {
revealed.add(new RevealedView(name, state.getRevealed().get(name), game));
}
this.phase = state.getTurn().getPhaseType();
this.step = state.getTurn().getStepType();
this.turn = state.getTurnNum();
if (state.getActivePlayerId() != null)
this.activePlayerName = state.getPlayer(state.getActivePlayerId()).getName();
else
this.activePlayerName = "";
if (state.getPriorityPlayerId() != null)
this.priorityPlayerName = state.getPlayer(state.getPriorityPlayerId()).getName();
else
this.priorityPlayerName = "";
for (CombatGroup combatGroup: state.getCombat().getGroups()) {
combat.add(new CombatGroupView(combatGroup, game));
}
this.special = state.getSpecialActions().getControlledBy(state.getPriorityPlayerId()).size() > 0;
}
for (ExileZone exileZone: state.getExile().getExileZones()) {
exiles.add(new ExileView(exileZone, game));
}
for (String name: state.getRevealed().keySet()) {
revealed.add(new RevealedView(name, state.getRevealed().get(name), game));
}
this.phase = state.getTurn().getPhaseType();
this.step = state.getTurn().getStepType();
this.turn = state.getTurnNum();
if (state.getActivePlayerId() != null)
this.activePlayerName = state.getPlayer(state.getActivePlayerId()).getName();
else
this.activePlayerName = "";
if (state.getPriorityPlayerId() != null)
this.priorityPlayerName = state.getPlayer(state.getPriorityPlayerId()).getName();
else
this.priorityPlayerName = "";
for (CombatGroup combatGroup: state.getCombat().getGroups()) {
combat.add(new CombatGroupView(combatGroup, game));
}
this.special = state.getSpecialActions().getControlledBy(state.getPriorityPlayerId()).size() > 0;
}
private void checkPaid(UUID uuid, StackAbility stackAbility) {
for (Cost cost : stackAbility.getManaCostsToPay()) {
@ -179,73 +179,73 @@ public class GameView implements Serializable {
}
}
public List<PlayerView> getPlayers() {
return players;
}
public List<PlayerView> getPlayers() {
return players;
}
public SimpleCardsView getHand() {
return hand;
}
public SimpleCardsView getHand() {
return hand;
}
public void setHand(SimpleCardsView hand) {
this.hand = hand;
}
public void setHand(SimpleCardsView hand) {
this.hand = hand;
}
public Map<String, SimpleCardsView> getOpponentHands() {
return opponentHands;
}
public Map<String, SimpleCardsView> getOpponentHands() {
return opponentHands;
}
public void setOpponentHands(Map<String, SimpleCardsView> opponentHands) {
this.opponentHands = opponentHands;
}
public void setOpponentHands(Map<String, SimpleCardsView> opponentHands) {
this.opponentHands = opponentHands;
}
public TurnPhase getPhase() {
return phase;
}
public TurnPhase getPhase() {
return phase;
}
public PhaseStep getStep() {
return step;
}
public PhaseStep getStep() {
return step;
}
public CardsView getStack() {
return stack;
}
public CardsView getStack() {
return stack;
}
public List<ExileView> getExile() {
return exiles;
}
public List<ExileView> getExile() {
return exiles;
}
public List<RevealedView> getRevealed() {
return revealed;
}
public List<RevealedView> getRevealed() {
return revealed;
}
public List<LookedAtView> getLookedAt() {
return lookedAt;
}
public List<LookedAtView> getLookedAt() {
return lookedAt;
}
public void setLookedAt(List<LookedAtView> list) {
this.lookedAt = list;
}
public void setLookedAt(List<LookedAtView> list) {
this.lookedAt = list;
}
public List<CombatGroupView> getCombat() {
return combat;
}
public List<CombatGroupView> getCombat() {
return combat;
}
public int getTurn() {
return this.turn;
}
public int getTurn() {
return this.turn;
}
public String getActivePlayerName() {
return activePlayerName;
}
public String getActivePlayerName() {
return activePlayerName;
}
public String getPriorityPlayerName() {
return priorityPlayerName;
}
public String getPriorityPlayerName() {
return priorityPlayerName;
}
public boolean getSpecial() {
return special;
}
public boolean getSpecial() {
return special;
}
/*public List<UUID> getStackOrder() {
return stackOrder;