[refactoring][minor] Replaced all tabs with four spaces.

This commit is contained in:
North 2012-06-19 23:50:20 +03:00
parent e646e4768d
commit 239a4fb100
2891 changed files with 79411 additions and 79411 deletions

View file

@ -40,108 +40,108 @@ import java.util.UUID;
public class GameClientMessage implements Serializable {
private static final long serialVersionUID = 1L;
private GameView gameView;
private CardsView cardsView;
private CardsView cardsView2;
private String message;
private AbilityPickerView abilityView;
private boolean flag;
private boolean cancel;
private String[] strings;
private Set<UUID> targets;
private int min;
private int max;
private Map<String, Serializable> options;
private GameView gameView;
private CardsView cardsView;
private CardsView cardsView2;
private String message;
private AbilityPickerView abilityView;
private boolean flag;
private boolean cancel;
private String[] strings;
private Set<UUID> targets;
private int min;
private int max;
private Map<String, Serializable> options;
public GameClientMessage(GameView gameView) {
this.gameView = gameView;
}
public GameClientMessage(GameView gameView) {
this.gameView = gameView;
}
public GameClientMessage(GameView gameView, String message) {
this.gameView = gameView;
this.message = message;
}
public GameClientMessage(GameView gameView, String message) {
this.gameView = gameView;
this.message = message;
}
private GameClientMessage(GameView gameView, String question, CardsView cardView, Set<UUID> targets, boolean required) {
this.gameView = gameView;
this.message = question;
this.cardsView = cardView;
this.targets = targets;
this.flag = required;
}
private GameClientMessage(GameView gameView, String question, CardsView cardView, Set<UUID> targets, boolean required) {
this.gameView = gameView;
this.message = question;
this.cardsView = cardView;
this.targets = targets;
this.flag = required;
}
public GameClientMessage(GameView gameView, String question, CardsView cardView, Set<UUID> targets, boolean required, Map<String, Serializable> options) {
this(gameView, question, cardView, targets, required);
this.options = options;
}
public GameClientMessage(GameView gameView, String question, CardsView cardView, Set<UUID> targets, boolean required, Map<String, Serializable> options) {
this(gameView, question, cardView, targets, required);
this.options = options;
}
public GameClientMessage(String[] choices, String message) {
this.strings = choices;
this.message = message;
}
public GameClientMessage(String[] choices, String message) {
this.strings = choices;
this.message = message;
}
public GameClientMessage(String message, int min, int max) {
this.message = message;
this.min = min;
this.max = max;
}
public GameClientMessage(String message, CardsView pile1, CardsView pile2) {
this.message = message;
this.cardsView = pile1;
this.cardsView2 = pile2;
}
public GameClientMessage(String message, int min, int max) {
this.message = message;
this.min = min;
this.max = max;
}
public GameClientMessage(CardsView cardView, String name) {
this.cardsView = cardView;
this.message = name;
}
public GameClientMessage(String message, CardsView pile1, CardsView pile2) {
this.message = message;
this.cardsView = pile1;
this.cardsView2 = pile2;
}
public GameView getGameView() {
return gameView;
}
public GameClientMessage(CardsView cardView, String name) {
this.cardsView = cardView;
this.message = name;
}
public CardsView getCardsView() {
return cardsView;
}
public GameView getGameView() {
return gameView;
}
public String getMessage() {
return message;
}
public CardsView getCardsView() {
return cardsView;
}
public AbilityPickerView getAbilityView() {
return abilityView;
}
public String getMessage() {
return message;
}
public boolean isFlag() {
return flag;
}
public AbilityPickerView getAbilityView() {
return abilityView;
}
public String[] getStrings() {
return strings;
}
public boolean isFlag() {
return flag;
}
public Set<UUID> getTargets() {
return targets;
}
public String[] getStrings() {
return strings;
}
public CardsView getPile1() {
return cardsView;
}
public CardsView getPile2() {
return cardsView2;
}
public int getMin() {
return min;
}
public Set<UUID> getTargets() {
return targets;
}
public int getMax() {
return max;
}
public CardsView getPile1() {
return cardsView;
}
public Map<String, Serializable> getOptions() {
return options;
}
public CardsView getPile2() {
return cardsView2;
}
public int getMin() {
return min;
}
public int getMax() {
return max;
}
public Map<String, Serializable> getOptions() {
return options;
}
}