[refactoring][minor] Replaced all tabs with four spaces.

This commit is contained in:
North 2012-06-19 23:50:20 +03:00
parent e646e4768d
commit 239a4fb100
2891 changed files with 79411 additions and 79411 deletions

View file

@ -48,39 +48,39 @@ import java.util.List;
*/
public class BoostSourceWhileControlsEffect extends WhileConditionContiniousEffect<BoostSourceWhileControlsEffect> {
private int power;
private int toughness;
private int power;
private int toughness;
private List<String> filterDescription;
public BoostSourceWhileControlsEffect(FilterPermanent filter, int power, int toughness) {
super(Duration.WhileOnBattlefield, Layer.PTChangingEffects_7, SubLayer.ModifyPT_7c, new ControlsPermanentCondition(filter), Outcome.BoostCreature);
this.power = power;
this.toughness = toughness;
public BoostSourceWhileControlsEffect(FilterPermanent filter, int power, int toughness) {
super(Duration.WhileOnBattlefield, Layer.PTChangingEffects_7, SubLayer.ModifyPT_7c, new ControlsPermanentCondition(filter), Outcome.BoostCreature);
this.power = power;
this.toughness = toughness;
this.filterDescription = filter.getName();
staticText = "{this} gets " + String.format("%1$+d/%2$+d", power, toughness) + " as long as you control a " + filterDescription;
}
staticText = "{this} gets " + String.format("%1$+d/%2$+d", power, toughness) + " as long as you control a " + filterDescription;
}
public BoostSourceWhileControlsEffect(final BoostSourceWhileControlsEffect effect) {
super(effect);
this.power = effect.power;
this.toughness = effect.toughness;
public BoostSourceWhileControlsEffect(final BoostSourceWhileControlsEffect effect) {
super(effect);
this.power = effect.power;
this.toughness = effect.toughness;
this.filterDescription = new ArrayList<String>();
this.filterDescription.addAll(effect.filterDescription);
}
}
@Override
public BoostSourceWhileControlsEffect copy() {
return new BoostSourceWhileControlsEffect(this);
}
@Override
public BoostSourceWhileControlsEffect copy() {
return new BoostSourceWhileControlsEffect(this);
}
@Override
public boolean applyEffect(Game game, Ability source) {
Permanent permanent = game.getPermanent(source.getSourceId());
if (permanent != null) {
permanent.addPower(power);
permanent.addToughness(toughness);
}
return true;
}
@Override
public boolean applyEffect(Game game, Ability source) {
Permanent permanent = game.getPermanent(source.getSourceId());
if (permanent != null) {
permanent.addPower(power);
permanent.addToughness(toughness);
}
return true;
}
}