game engine, tests and other fixes:

tests: fixed wrong permanent structure for battlefield cards (addCard command);
tests: added docs and additional runtime checks;
game: Modal double-faced cards - improved support, no more other side effects on battlefield;
game: Copy abilities - improved stability and cards support;
game: Player under control - improved stability and related cards support (possible NPE errors, additional runtime checks);
server: fixed bloated logs with game timer;
AI: fixed wrong timer in computer games;
This commit is contained in:
Oleg Agafonov 2024-02-17 19:35:44 +04:00
parent 824e4c6b7a
commit 229e8d3075
35 changed files with 303 additions and 151 deletions

View file

@ -798,7 +798,7 @@ public final class SystemUtil {
// TODO: replace by player.move?
switch (zone) {
case BATTLEFIELD:
CardUtil.putCardOntoBattlefieldWithEffects(source, game, card, player);
CardUtil.putCardOntoBattlefieldWithEffects(source, game, card, player, false);
break;
case LIBRARY:
card.setZone(Zone.LIBRARY, game);