forked from External/mage
game engine, tests and other fixes:
tests: fixed wrong permanent structure for battlefield cards (addCard command); tests: added docs and additional runtime checks; game: Modal double-faced cards - improved support, no more other side effects on battlefield; game: Copy abilities - improved stability and cards support; game: Player under control - improved stability and related cards support (possible NPE errors, additional runtime checks); server: fixed bloated logs with game timer; AI: fixed wrong timer in computer games;
This commit is contained in:
parent
824e4c6b7a
commit
229e8d3075
35 changed files with 303 additions and 151 deletions
|
|
@ -798,7 +798,7 @@ public final class SystemUtil {
|
|||
// TODO: replace by player.move?
|
||||
switch (zone) {
|
||||
case BATTLEFIELD:
|
||||
CardUtil.putCardOntoBattlefieldWithEffects(source, game, card, player);
|
||||
CardUtil.putCardOntoBattlefieldWithEffects(source, game, card, player, false);
|
||||
break;
|
||||
case LIBRARY:
|
||||
card.setZone(Zone.LIBRARY, game);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue