forked from External/mage
game engine, tests and other fixes:
tests: fixed wrong permanent structure for battlefield cards (addCard command); tests: added docs and additional runtime checks; game: Modal double-faced cards - improved support, no more other side effects on battlefield; game: Copy abilities - improved stability and cards support; game: Player under control - improved stability and related cards support (possible NPE errors, additional runtime checks); server: fixed bloated logs with game timer; AI: fixed wrong timer in computer games;
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35 changed files with 303 additions and 151 deletions
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@ -439,6 +439,7 @@ public final class ZonesHandler {
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if (Zone.STACK == event.getFromZone()) {
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Spell spell = game.getStack().getSpell(event.getTargetId());
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if (spell != null && !spell.isFaceDown(game)) {
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// TODO: wtf, why only colors!? Must research and remove colors workaround
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if (!card.getColor(game).equals(spell.getColor(game))) {
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// the card that is referenced to in the permanent is copied and the spell attributes are set to this copied card
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card.getColor(game).setColor(spell.getColor(game));
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