game engine, tests and other fixes:

tests: fixed wrong permanent structure for battlefield cards (addCard command);
tests: added docs and additional runtime checks;
game: Modal double-faced cards - improved support, no more other side effects on battlefield;
game: Copy abilities - improved stability and cards support;
game: Player under control - improved stability and related cards support (possible NPE errors, additional runtime checks);
server: fixed bloated logs with game timer;
AI: fixed wrong timer in computer games;
This commit is contained in:
Oleg Agafonov 2024-02-17 19:35:44 +04:00
parent 824e4c6b7a
commit 229e8d3075
35 changed files with 303 additions and 151 deletions

View file

@ -439,6 +439,7 @@ public final class ZonesHandler {
if (Zone.STACK == event.getFromZone()) {
Spell spell = game.getStack().getSpell(event.getTargetId());
if (spell != null && !spell.isFaceDown(game)) {
// TODO: wtf, why only colors!? Must research and remove colors workaround
if (!card.getColor(game).equals(spell.getColor(game))) {
// the card that is referenced to in the permanent is copied and the spell attributes are set to this copied card
card.getColor(game).setColor(spell.getColor(game));