forked from External/mage
game engine, tests and other fixes:
tests: fixed wrong permanent structure for battlefield cards (addCard command); tests: added docs and additional runtime checks; game: Modal double-faced cards - improved support, no more other side effects on battlefield; game: Copy abilities - improved stability and cards support; game: Player under control - improved stability and related cards support (possible NPE errors, additional runtime checks); server: fixed bloated logs with game timer; AI: fixed wrong timer in computer games;
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35 changed files with 303 additions and 151 deletions
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@ -555,7 +555,7 @@ public interface Game extends MageItem, Serializable, Copyable<Game> {
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// game cheats (for tests only)
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void cheat(UUID ownerId, Map<Zone, String> commands);
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void cheat(UUID ownerId, List<Card> library, List<Card> hand, List<PermanentCard> battlefield, List<Card> graveyard, List<Card> command, List<Card> exiled);
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void cheat(UUID ownerId, List<Card> library, List<Card> hand, List<PutToBattlefieldInfo> battlefield, List<Card> graveyard, List<Card> command, List<Card> exiled);
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// controlling the behaviour of replacement effects while permanents entering the battlefield
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void setScopeRelevant(boolean scopeRelevant);
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