forked from External/mage
[TLA] Implement Hei Bai, Spirit of Balance
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Mage.Sets/src/mage/cards/h/HeiBaiSpiritOfBalance.java
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56
Mage.Sets/src/mage/cards/h/HeiBaiSpiritOfBalance.java
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package mage.cards.h;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.EntersBattlefieldOrAttacksSourceTriggeredAbility;
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import mage.abilities.common.LeavesBattlefieldTriggeredAbility;
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import mage.abilities.costs.common.SacrificeTargetCost;
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import mage.abilities.effects.common.DoIfCostPaid;
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import mage.abilities.effects.common.PutSourceCountersOnTargetEffect;
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import mage.abilities.effects.common.counter.AddCountersSourceEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.SubType;
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import mage.constants.SuperType;
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import mage.counters.CounterType;
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import mage.filter.StaticFilters;
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import mage.target.common.TargetControlledCreaturePermanent;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class HeiBaiSpiritOfBalance extends CardImpl {
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public HeiBaiSpiritOfBalance(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{2}{W/B}{W/B}");
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this.supertype.add(SuperType.LEGENDARY);
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this.subtype.add(SubType.BEAR);
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this.subtype.add(SubType.SPIRIT);
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this.power = new MageInt(3);
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this.toughness = new MageInt(3);
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// Whenever Hei Bai enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on Hei Bai.
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this.addAbility(new EntersBattlefieldOrAttacksSourceTriggeredAbility(new DoIfCostPaid(
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new AddCountersSourceEffect(CounterType.P1P1.createInstance(2)),
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new SacrificeTargetCost(StaticFilters.FILTER_CONTROLLED_ANOTHER_CREATURE_OR_ARTIFACT)
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)));
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// When Hei Bai leaves the battlefield, put its counters on target creature you control.
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Ability ability = new LeavesBattlefieldTriggeredAbility(new PutSourceCountersOnTargetEffect());
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ability.addTarget(new TargetControlledCreaturePermanent());
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this.addAbility(ability);
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}
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private HeiBaiSpiritOfBalance(final HeiBaiSpiritOfBalance card) {
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super(card);
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}
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@Override
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public HeiBaiSpiritOfBalance copy() {
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return new HeiBaiSpiritOfBalance(this);
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}
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}
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@ -67,6 +67,7 @@ public final class AvatarTheLastAirbender extends ExpansionSet {
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cards.add(new SetCardInfo("Glider Kids", 21, Rarity.COMMON, mage.cards.g.GliderKids.class));
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cards.add(new SetCardInfo("Haru, Hidden Talent", 182, Rarity.UNCOMMON, mage.cards.h.HaruHiddenTalent.class));
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cards.add(new SetCardInfo("Heartless Act", 103, Rarity.UNCOMMON, mage.cards.h.HeartlessAct.class));
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cards.add(new SetCardInfo("Hei Bai, Spirit of Balance", 225, Rarity.UNCOMMON, mage.cards.h.HeiBaiSpiritOfBalance.class));
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cards.add(new SetCardInfo("Hog-Monkey", 104, Rarity.COMMON, mage.cards.h.HogMonkey.class));
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cards.add(new SetCardInfo("Iguana Parrot", 56, Rarity.COMMON, mage.cards.i.IguanaParrot.class));
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cards.add(new SetCardInfo("Island", 288, Rarity.LAND, mage.cards.basiclands.Island.class, FULL_ART_BFZ_VARIOUS));
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