forked from External/mage
Moved Mage.Common classes from src to src/main/java
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Mage.Common/src/main/java/mage/view/PlayerView.java
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Mage.Common/src/main/java/mage/view/PlayerView.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.view;
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import java.io.Serializable;
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import java.util.ArrayList;
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import java.util.ConcurrentModificationException;
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import java.util.LinkedHashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.UUID;
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import mage.cards.Card;
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import mage.counters.Counters;
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import mage.game.ExileZone;
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import mage.game.Game;
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import mage.game.GameState;
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import mage.game.command.CommandObject;
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import mage.game.command.Commander;
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import mage.game.command.Emblem;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.players.net.UserData;
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/**
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* @author BetaSteward_at_googlemail.com
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*/
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public class PlayerView implements Serializable {
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private static final long serialVersionUID = 1L;
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private final UUID playerId;
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private final String name;
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private final int life;
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private final Counters counters;
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private final int wins;
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private final int winsNeeded;
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private final long deckHashCode;
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private final int libraryCount;
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private final int handCount;
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private final boolean isActive;
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private final boolean hasPriority;
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private final boolean timerActive;
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private final boolean hasLeft;
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private final ManaPoolView manaPool;
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private final CardsView graveyard = new CardsView();
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private final CardsView exile = new CardsView();
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private final Map<UUID, PermanentView> battlefield = new LinkedHashMap<>();
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private final CardView topCard;
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private final UserData userData;
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private final List<CommandObjectView> commandList = new ArrayList<>();
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private final List<UUID> attachments = new ArrayList<>();
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private final int statesSavedSize;
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private final int priorityTimeLeft;
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private final boolean passedTurn; // F4
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private final boolean passedUntilEndOfTurn; // F5
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private final boolean passedUntilNextMain; // F6
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private final boolean passedUntilStackResolved; // F8
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private final boolean passedAllTurns; // F9
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private final boolean passedUntilEndStepBeforeMyTurn; // F11
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private final boolean monarch;
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public PlayerView(Player player, GameState state, Game game, UUID createdForPlayerId, UUID watcherUserId) {
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this.playerId = player.getId();
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this.name = player.getName();
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this.life = player.getLife();
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this.counters = player.getCounters();
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this.wins = player.getMatchPlayer().getWins();
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this.winsNeeded = player.getMatchPlayer().getWinsNeeded();
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// If match ended immediately before, deck can be set to null so check is necessarry here
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this.deckHashCode = player.getMatchPlayer().getDeck() != null ? player.getMatchPlayer().getDeck().getDeckHashCode() : 0;
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this.libraryCount = player.getLibrary().size();
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this.handCount = player.getHand().size();
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this.manaPool = new ManaPoolView(player.getManaPool());
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this.isActive = (player.getId().equals(state.getActivePlayerId()));
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this.hasPriority = player.getId().equals(state.getPriorityPlayerId());
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this.priorityTimeLeft = player.getPriorityTimeLeft();
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this.timerActive = (this.hasPriority && player.isGameUnderControl())
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|| (player.getPlayersUnderYourControl().contains(state.getPriorityPlayerId()))
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|| player.getId().equals(game.getState().getChoosingPlayerId());
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this.hasLeft = player.hasLeft();
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for (Card card : player.getGraveyard().getCards(game)) {
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graveyard.put(card.getId(), new CardView(card, game, false));
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}
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for (ExileZone exileZone : game.getExile().getExileZones()) {
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for (Card card : exileZone.getCards(game)) {
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if (player.getId().equals(card.getOwnerId())) {
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exile.put(card.getId(), new CardView(card, game, false)); // unnown if it's allowed to look under a face down card
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}
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}
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}
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try {
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for (Permanent permanent : state.getBattlefield().getAllPermanents()) {
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if (showInBattlefield(permanent, state)) {
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PermanentView view = new PermanentView(permanent, game.getCard(permanent.getId()), createdForPlayerId, game);
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battlefield.put(view.getId(), view);
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}
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}
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} catch (ConcurrentModificationException e) {
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// can happen as a player left battlefield while PlayerView is created
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}
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Card cardOnTop = (player.isTopCardRevealed() && player.getLibrary().hasCards())
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? player.getLibrary().getFromTop(game) : null;
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this.topCard = cardOnTop != null ? new CardView(cardOnTop) : null;
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if (player.getUserData() != null) {
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this.userData = player.getUserData();
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} else {
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this.userData = UserData.getDefaultUserDataView();
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}
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for (CommandObject commandObject : game.getState().getCommand()) {
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if (commandObject instanceof Emblem) {
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Emblem emblem = (Emblem) commandObject;
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if (emblem.getControllerId().equals(this.playerId)) {
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commandList.add(new EmblemView(emblem));
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}
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} else if (commandObject instanceof Commander) {
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Commander commander = (Commander) commandObject;
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if (commander.getControllerId().equals(this.playerId)) {
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Card sourceCard = game.getCard(commander.getSourceId());
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if (sourceCard != null) {
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commandList.add(new CommanderView(commander, sourceCard, game));
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}
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}
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}
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}
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if (player.getAttachments() != null) {
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attachments.addAll(player.getAttachments());
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}
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this.statesSavedSize = player.getStoredBookmark();
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this.passedTurn = player.getPassedTurn();
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this.passedUntilEndOfTurn = player.getPassedUntilEndOfTurn();
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this.passedUntilNextMain = player.getPassedUntilNextMain();
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this.passedAllTurns = player.getPassedAllTurns();
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this.passedUntilStackResolved = player.getPassedUntilStackResolved();
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this.passedUntilEndStepBeforeMyTurn = player.getPassedUntilEndStepBeforeMyTurn();
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this.monarch = player.getId().equals(game.getMonarchId());
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}
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private boolean showInBattlefield(Permanent permanent, GameState state) {
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//show permanents controlled by player or attachments to permanents controlled by player
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if (permanent.getAttachedTo() == null) {
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return permanent.getControllerId().equals(playerId);
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} else {
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Permanent attachedTo = state.getPermanent(permanent.getAttachedTo());
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if (attachedTo != null) {
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return attachedTo.getControllerId().equals(playerId);
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} else {
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return permanent.getControllerId().equals(playerId);
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}
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}
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}
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public int getLife() {
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return this.life;
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}
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public Counters getCounters() {
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return this.counters;
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}
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public int getLibraryCount() {
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return this.libraryCount;
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}
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public int getWins() {
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return wins;
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}
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public int getWinsNeeded() {
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return winsNeeded;
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}
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public long getDeckHashCode() {
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return deckHashCode;
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}
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public int getHandCount() {
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return this.handCount;
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}
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public ManaPoolView getManaPool() {
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return this.manaPool;
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}
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public CardsView getGraveyard() {
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return this.graveyard;
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}
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public CardsView getExile() {
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return exile;
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}
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public Map<UUID, PermanentView> getBattlefield() {
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return this.battlefield;
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}
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public UUID getPlayerId() {
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return this.playerId;
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}
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public String getName() {
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return this.name;
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}
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public boolean isActive() {
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return this.isActive;
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}
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public boolean hasLeft() {
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return this.hasLeft;
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}
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public CardView getTopCard() {
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return this.topCard;
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}
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public UserData getUserData() {
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return this.userData;
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}
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public List<CommandObjectView> getCommandObjectList() {
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return commandList;
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}
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public List<UUID> getAttachments() {
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return attachments;
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}
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public boolean hasAttachments() {
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return attachments != null && !attachments.isEmpty();
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}
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public int getStatesSavedSize() {
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return statesSavedSize;
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}
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public int getPriorityTimeLeft() {
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return priorityTimeLeft;
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}
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public boolean hasPriority() {
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return hasPriority;
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}
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public boolean isTimerActive() {
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return timerActive;
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}
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public boolean isPassedTurn() {
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return passedTurn;
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}
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public boolean isPassedUntilEndOfTurn() {
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return passedUntilEndOfTurn;
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}
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public boolean isPassedUntilNextMain() {
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return passedUntilNextMain;
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}
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public boolean isPassedAllTurns() {
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return passedAllTurns;
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}
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public boolean isPassedUntilStackResolved() {
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return passedUntilStackResolved;
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}
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public boolean isPassedUntilEndStepBeforeMyTurn() {
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return passedUntilEndStepBeforeMyTurn;
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}
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public boolean isMonarch() {
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return monarch;
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}
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}
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