forked from External/mage
Moved Mage.Common classes from src to src/main/java
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354
Mage.Common/src/main/java/mage/view/GameView.java
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354
Mage.Common/src/main/java/mage/view/GameView.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.view;
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import java.io.Serializable;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Map;
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import java.util.Set;
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import java.util.UUID;
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import mage.MageObject;
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import mage.abilities.costs.Cost;
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import mage.cards.Card;
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import mage.constants.PhaseStep;
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import mage.constants.TurnPhase;
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import mage.constants.Zone;
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import mage.designations.Designation;
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import mage.game.ExileZone;
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import mage.game.Game;
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import mage.game.GameState;
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import mage.game.combat.CombatGroup;
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import mage.game.command.Emblem;
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import mage.game.permanent.Permanent;
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import mage.game.permanent.PermanentCard;
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import mage.game.permanent.PermanentToken;
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import mage.game.stack.Spell;
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import mage.game.stack.StackAbility;
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import mage.game.stack.StackObject;
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import mage.players.Player;
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import mage.watchers.common.CastSpellLastTurnWatcher;
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import org.apache.log4j.Logger;
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/**
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*
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* @author BetaSteward_at_googlemail.com
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*/
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public class GameView implements Serializable {
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private static final long serialVersionUID = 1L;
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private static final Logger LOGGER = Logger.getLogger(GameView.class);
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private final int priorityTime;
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private final List<PlayerView> players = new ArrayList<>();
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private CardsView hand;
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private Set<UUID> canPlayInHand;
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private Map<String, SimpleCardsView> opponentHands;
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private Map<String, SimpleCardsView> watchedHands;
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private final CardsView stack = new CardsView();
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private final List<ExileView> exiles = new ArrayList<>();
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private final List<RevealedView> revealed = new ArrayList<>();
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private List<LookedAtView> lookedAt = new ArrayList<>();
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private final List<CombatGroupView> combat = new ArrayList<>();
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private final TurnPhase phase;
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private final PhaseStep step;
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private final UUID activePlayerId;
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private String activePlayerName = "";
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private String priorityPlayerName;
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private final int turn;
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private boolean special = false;
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private final boolean isPlayer; // false = watching user
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private final int spellsCastCurrentTurn;
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private final boolean rollbackTurnsAllowed;
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public GameView(GameState state, Game game, UUID createdForPlayerId, UUID watcherUserId) {
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Player createdForPlayer = null;
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this.isPlayer = createdForPlayerId != null;
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this.priorityTime = game.getPriorityTime();
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for (Player player : state.getPlayers().values()) {
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players.add(new PlayerView(player, state, game, createdForPlayerId, watcherUserId));
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if (player.getId().equals(createdForPlayerId)) {
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createdForPlayer = player;
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}
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}
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for (StackObject stackObject : state.getStack()) {
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if (stackObject instanceof StackAbility) {
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// Stack Ability
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MageObject object = game.getObject(stackObject.getSourceId());
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Card card = game.getCard(stackObject.getSourceId());
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if (card == null && (object instanceof PermanentCard)) {
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card = ((PermanentCard) object).getCard();
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}
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if (card != null) {
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if (object != null) {
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if (object instanceof Permanent) {
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boolean controlled = ((Permanent) object).getControllerId().equals(createdForPlayerId);
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stack.put(stackObject.getId(), new StackAbilityView(game, (StackAbility) stackObject, ((Permanent) object).getName(), new CardView(((Permanent) object), game, controlled, false, false)));
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} else {
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stack.put(stackObject.getId(), new StackAbilityView(game, (StackAbility) stackObject, card.getName(), new CardView(card, game, false, false, false)));
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}
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} else {
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stack.put(stackObject.getId(), new StackAbilityView(game, (StackAbility) stackObject, "", new CardView(card)));
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}
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if (card.isTransformable()) {
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updateLatestCardView(game, card, stackObject.getId());
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}
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checkPaid(stackObject.getId(), (StackAbility) stackObject);
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} else if (object != null) {
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if (object instanceof PermanentToken) {
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PermanentToken token = (PermanentToken) object;
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stack.put(stackObject.getId(), new StackAbilityView(game, (StackAbility) stackObject, token.getName(), new CardView(token)));
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checkPaid(stackObject.getId(), (StackAbility) stackObject);
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} else if (object instanceof Emblem) {
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CardView cardView = new CardView(new EmblemView((Emblem) object));
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// Card sourceCard = (Card) ((Emblem) object).getSourceObject();
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((StackAbility) stackObject).setName(((Emblem) object).getName());
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// ((StackAbility) stackObject).setExpansionSetCode(sourceCard.getExpansionSetCode());
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stack.put(stackObject.getId(),
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new StackAbilityView(game, (StackAbility) stackObject, object.getName(), cardView));
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checkPaid(stackObject.getId(), ((StackAbility) stackObject));
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} else if (object instanceof Designation) {
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Designation designation = (Designation) game.getObject(object.getId());
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if (designation != null) {
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stack.put(stackObject.getId(), new CardView(designation, (StackAbility) stackObject));
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} else {
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LOGGER.fatal("Designation object not found: " + object.getName() + ' ' + object.toString() + ' ' + object.getClass().toString());
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}
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} else if (object instanceof StackAbility) {
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StackAbility stackAbility = ((StackAbility) object);
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stackAbility.newId();
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stack.put(stackObject.getId(), new CardView(((StackAbility) stackObject)));
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checkPaid(stackObject.getId(), ((StackAbility) stackObject));
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} else {
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LOGGER.fatal("Object can't be cast to StackAbility: " + object.getName() + ' ' + object.toString() + ' ' + object.getClass().toString());
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}
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} else {
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// can happen if a player times out while ability is on the stack
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LOGGER.debug("Stack Object for stack ability not found: " + stackObject.getStackAbility().getRule());
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}
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} else {
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// Spell
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stack.put(stackObject.getId(), new CardView((Spell) stackObject, game, stackObject.getControllerId().equals(createdForPlayerId)));
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checkPaid(stackObject.getId(), (Spell) stackObject);
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}
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//stackOrder.add(stackObject.getId());
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}
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//Collections.reverse(stackOrder);
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for (ExileZone exileZone : state.getExile().getExileZones()) {
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exiles.add(new ExileView(exileZone, game));
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}
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for (String name : state.getRevealed().keySet()) {
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revealed.add(new RevealedView(name, state.getRevealed().get(name), game));
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}
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this.phase = state.getTurn().getPhaseType();
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this.step = state.getTurn().getStepType();
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this.turn = state.getTurnNum();
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this.activePlayerId = state.getActivePlayerId();
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if (state.getActivePlayerId() != null) {
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this.activePlayerName = state.getPlayer(state.getActivePlayerId()).getName();
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} else {
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this.activePlayerName = "";
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}
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Player priorityPlayer = null;
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if (state.getPriorityPlayerId() != null) {
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priorityPlayer = state.getPlayer(state.getPriorityPlayerId());
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this.priorityPlayerName = priorityPlayer != null ? priorityPlayer.getName() : "";
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} else {
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this.priorityPlayerName = "";
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}
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for (CombatGroup combatGroup : state.getCombat().getGroups()) {
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combat.add(new CombatGroupView(combatGroup, game));
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}
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if (isPlayer) { // no watcher
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// has only to be set for active player with priority (e.g. pay mana by delve or Quenchable Fire special action)
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if (priorityPlayer != null && createdForPlayer != null && createdForPlayerId != null && createdForPlayer.isGameUnderControl()
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&& (createdForPlayerId.equals(priorityPlayer.getId()) // player controls the turn
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|| createdForPlayer.getPlayersUnderYourControl().contains(priorityPlayer.getId()))) { // player controls active players turn
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this.special = !state.getSpecialActions().getControlledBy(priorityPlayer.getId(), priorityPlayer.isInPayManaMode()).isEmpty();
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}
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} else {
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this.special = false;
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}
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CastSpellLastTurnWatcher watcher = (CastSpellLastTurnWatcher) game.getState().getWatchers().get(CastSpellLastTurnWatcher.class.getName());
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if (watcher != null) {
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spellsCastCurrentTurn = watcher.getAmountOfSpellsAllPlayersCastOnCurrentTurn();
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} else {
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spellsCastCurrentTurn = 0;
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}
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rollbackTurnsAllowed = game.getOptions().rollbackTurnsAllowed;
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}
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private void checkPaid(UUID uuid, StackAbility stackAbility) {
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for (Cost cost : stackAbility.getManaCostsToPay()) {
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if (!cost.isPaid()) {
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return;
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}
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}
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CardView cardView = stack.get(uuid);
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cardView.paid = true;
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}
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private void checkPaid(UUID uuid, Spell spell) {
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for (Cost cost : spell.getSpellAbility().getManaCostsToPay()) {
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if (!cost.isPaid()) {
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return;
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}
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}
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CardView cardView = stack.get(uuid);
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cardView.paid = true;
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}
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private void setPaid(UUID uuid) {
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CardView cardView = stack.get(uuid);
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cardView.paid = true;
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}
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private void updateLatestCardView(Game game, Card card, UUID stackId) {
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if (!card.isTransformable()) {
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return;
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}
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Permanent permanent = game.getPermanent(card.getId());
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if (permanent == null) {
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permanent = (Permanent) game.getLastKnownInformation(card.getId(), Zone.BATTLEFIELD);
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}
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if (permanent != null) {
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if (permanent.isTransformed()) {
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StackAbilityView stackAbilityView = (StackAbilityView) stack.get(stackId);
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stackAbilityView.getSourceCard().setTransformed(true);
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}
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}
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}
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public List<PlayerView> getPlayers() {
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return players;
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}
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public CardsView getHand() {
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return hand;
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}
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public void setHand(CardsView hand) {
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this.hand = hand;
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}
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public Map<String, SimpleCardsView> getOpponentHands() {
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return opponentHands;
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}
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public void setOpponentHands(Map<String, SimpleCardsView> opponentHands) {
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this.opponentHands = opponentHands;
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}
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public Map<String, SimpleCardsView> getWatchedHands() {
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return watchedHands;
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}
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public void setWatchedHands(Map<String, SimpleCardsView> watchedHands) {
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this.watchedHands = watchedHands;
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}
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public TurnPhase getPhase() {
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return phase;
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}
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public PhaseStep getStep() {
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return step;
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}
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public CardsView getStack() {
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return stack;
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}
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public List<ExileView> getExile() {
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return exiles;
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}
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public List<RevealedView> getRevealed() {
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return revealed;
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}
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public List<LookedAtView> getLookedAt() {
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return lookedAt;
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}
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public void setLookedAt(List<LookedAtView> list) {
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this.lookedAt = list;
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}
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public List<CombatGroupView> getCombat() {
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return combat;
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}
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public int getTurn() {
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return this.turn;
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}
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public String getActivePlayerName() {
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return activePlayerName;
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}
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public String getPriorityPlayerName() {
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return priorityPlayerName;
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}
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public boolean getSpecial() {
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return special;
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}
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public int getPriorityTime() {
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return priorityTime;
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}
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public UUID getActivePlayerId() {
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return activePlayerId;
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}
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public boolean isPlayer() {
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return isPlayer;
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}
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public Set<UUID> getCanPlayInHand() {
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return canPlayInHand;
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}
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public void setCanPlayInHand(Set<UUID> canPlayInHand) {
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this.canPlayInHand = canPlayInHand;
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}
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public int getSpellsCastCurrentTurn() {
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return spellsCastCurrentTurn;
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}
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public boolean isRollbackTurnsAllowed() {
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return rollbackTurnsAllowed;
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}
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}
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