forked from External/mage
* Some rework of handling of mana effects.
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254 changed files with 1449 additions and 1399 deletions
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.abilities.effects.common;
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import mage.Mana;
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import mage.abilities.Ability;
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import mage.abilities.Mode;
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import mage.abilities.dynamicvalue.DynamicValue;
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import mage.choices.ChoiceColor;
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import mage.constants.Outcome;
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import mage.game.Game;
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import mage.players.Player;
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/**
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*
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* @author North
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*/
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public class DynamicManaEffect extends BasicManaEffect {
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private final DynamicValue amount;
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private final DynamicValue netAmount;
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private String text = null;
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private boolean oneChoice;
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public DynamicManaEffect(Mana mana, DynamicValue amount) {
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this(mana, amount, null);
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}
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public DynamicManaEffect(Mana mana, DynamicValue amount, String text) {
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this(mana, amount, text, false);
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}
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public DynamicManaEffect(Mana mana, DynamicValue amount, String text, boolean oneChoice) {
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this(mana, amount, text, oneChoice, null);
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}
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/**
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*
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* @param mana
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* @param amount
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* @param text
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* @param oneChoice is all mana from the same colour or if false the player
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* can choose different colours
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* @param netAmount a dynamic value that calculates the possible available
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* mana (e.g. if you have to pay by removing counters from source)
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*/
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public DynamicManaEffect(Mana mana, DynamicValue amount, String text, boolean oneChoice, DynamicValue netAmount) {
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super(mana);
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this.amount = amount;
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this.text = text;
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this.oneChoice = oneChoice;
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this.netAmount = netAmount;
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}
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public DynamicManaEffect(final DynamicManaEffect effect) {
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super(effect);
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this.amount = effect.amount.copy();
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this.text = effect.text;
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this.oneChoice = effect.oneChoice;
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if (effect.netAmount != null) {
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this.netAmount = effect.netAmount.copy();
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} else {
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this.netAmount = null;
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}
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}
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@Override
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public DynamicManaEffect copy() {
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return new DynamicManaEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Mana computedMana = computeMana(false, game, source);
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checkToFirePossibleEvents(computedMana, game, source);
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game.getPlayer(source.getControllerId()).getManaPool().addMana(computedMana, game, source);
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return true;
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}
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@Override
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public String getText(Mode mode) {
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if (text != null && !text.isEmpty()) {
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return text;
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}
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return super.getText(mode) + " for each " + amount.getMessage();
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}
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@Override
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public Mana getMana(Game game, Ability source) {
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return null;
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}
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public Mana computeMana(boolean netMana, Game game, Ability source) {
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Mana computedMana = new Mana();
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int count;
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if (netMana && netAmount != null) {
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// calculate the maximum available mana
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count = netAmount.calculate(game, source, this);
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} else {
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count = amount.calculate(game, source, this);
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}
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if (mana.getBlack() > 0) {
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computedMana.setBlack(count);
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} else if (mana.getBlue() > 0) {
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computedMana.setBlue(count);
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} else if (mana.getGreen() > 0) {
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computedMana.setGreen(count);
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} else if (mana.getRed() > 0) {
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computedMana.setRed(count);
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} else if (mana.getWhite() > 0) {
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computedMana.setWhite(count);
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} else if (mana.getColorless() > 0) {
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computedMana.setColorless(count);
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} else if (mana.getAny() > 0) {
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if (netMana) {
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computedMana.setAny(count);
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} else {
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null) {
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ChoiceColor choiceColor = new ChoiceColor(true);
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for (int i = 0; i < count; i++) {
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if (!choiceColor.isChosen()) {
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if (!controller.choose(Outcome.Benefit, choiceColor, game)) {
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return computedMana;
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}
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}
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choiceColor.increaseMana(computedMana);
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if (!oneChoice) {
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choiceColor.clearChoice();
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}
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}
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}
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}
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} else {
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computedMana.setGeneric(count);
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}
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return computedMana;
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}
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}
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