forked from External/mage
[TDC] Implement Neriv, Crackling Vanguard
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Mage.Sets/src/mage/cards/n/NerivCracklingVanguard.java
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Mage.Sets/src/mage/cards/n/NerivCracklingVanguard.java
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package mage.cards.n;
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import java.util.*;
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import java.util.stream.Collectors;
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import mage.MageInt;
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import mage.MageObject;
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import mage.abilities.Ability;
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import mage.abilities.common.AttacksTriggeredAbility;
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import mage.abilities.common.EntersBattlefieldAbility;
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import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.condition.Condition;
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import mage.abilities.decorator.ConditionalAsThoughEffect;
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import mage.abilities.dynamicvalue.DynamicValue;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.CreateTokenEffect;
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import mage.abilities.effects.common.asthought.PlayFromNotOwnHandZoneTargetEffect;
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import mage.cards.Card;
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import mage.cards.Cards;
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import mage.constants.*;
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import mage.abilities.keyword.FlyingAbility;
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import mage.abilities.keyword.DeathtouchAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.game.Game;
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import mage.game.permanent.PermanentToken;
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import mage.game.permanent.token.GoblinToken;
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import mage.players.Player;
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import mage.target.targetpointer.FixedTargets;
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import mage.util.CardUtil;
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import mage.watchers.common.AttackedThisTurnWatcher;
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/**
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*
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* @author Jmlundeen
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*/
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public final class NerivCracklingVanguard extends CardImpl {
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public NerivCracklingVanguard(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{2}{R}{W}{B}");
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this.supertype.add(SuperType.LEGENDARY);
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this.subtype.add(SubType.SPIRIT);
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this.subtype.add(SubType.DRAGON);
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this.power = new MageInt(4);
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this.toughness = new MageInt(4);
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// Flying
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this.addAbility(FlyingAbility.getInstance());
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// Deathtouch
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this.addAbility(DeathtouchAbility.getInstance());
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// When Neriv enters, create two 1/1 red Goblin creature tokens.
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this.addAbility(new EntersBattlefieldTriggeredAbility(new CreateTokenEffect(new GoblinToken(false), 2)));
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// Whenever Neriv attacks, exile a number of cards from the top of your library equal to the number of differently named tokens you control. During any turn you attacked with a commander, you may play those cards.
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this.addAbility(new AttacksTriggeredAbility(new NerivCracklingVanguardEffect()));
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}
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private NerivCracklingVanguard(final NerivCracklingVanguard card) {
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super(card);
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}
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@Override
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public NerivCracklingVanguard copy() {
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return new NerivCracklingVanguard(this);
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}
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}
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class NerivCracklingVanguardEffect extends OneShotEffect {
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NerivCracklingVanguardEffect() {
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super(Outcome.Benefit);
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staticText = "exile a number of cards from the top of your library equal to the number of " +
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"differently named tokens you control. During any turn you attacked with a commander, you may play those cards.";
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}
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private NerivCracklingVanguardEffect(final NerivCracklingVanguardEffect effect) {
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super(effect);
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}
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@Override
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public NerivCracklingVanguardEffect copy() {
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return new NerivCracklingVanguardEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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int tokenNameCount = NerivDynamicValue.instance.calculate(game, source, this);
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if (controller == null || tokenNameCount == 0) {
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return false;
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}
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Set<Card> cards = controller.getLibrary().getTopCards(game, tokenNameCount);
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if (cards.isEmpty()) {
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return false;
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}
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controller.moveCardsToExile(cards, source, game, true, CardUtil.getExileZoneId(game, source), CardUtil.getSourceName(game, source));
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// copy ability in case Neriv leaves the battlefield. Card should be playable any turn you've attacked with a commander.
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Ability copiedAbility = source.copy();
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copiedAbility.newId();
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copiedAbility.setControllerId(source.getControllerId());
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PlayFromNotOwnHandZoneTargetEffect playFromExile = new PlayFromNotOwnHandZoneTargetEffect(Zone.EXILED, Duration.EndOfGame);
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playFromExile.setTargetPointer(new FixedTargets(cards, game));
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ConditionalAsThoughEffect playOnlyIfAttackedWithCommander = new ConditionalAsThoughEffect(playFromExile, new CommanderAttackedThisTurnCondition(copiedAbility));
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playOnlyIfAttackedWithCommander.setTargetPointer(new FixedTargets(cards, game));
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game.addEffect(playOnlyIfAttackedWithCommander, copiedAbility);
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return true;
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}
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}
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enum NerivDynamicValue implements DynamicValue {
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instance;
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@Override
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public int calculate(Game game, Ability sourceAbility, Effect effect) {
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return (int) game.getBattlefield().getAllActivePermanents(sourceAbility.getControllerId()).stream()
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.filter(permanent -> permanent instanceof PermanentToken)
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.map(MageObject::getName)
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.distinct()
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.count();
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}
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@Override
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public DynamicValue copy() {
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return instance;
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}
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@Override
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public String getMessage() {
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return "X";
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}
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}
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class CommanderAttackedThisTurnCondition implements Condition {
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private Ability ability;
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CommanderAttackedThisTurnCondition(Ability source) {
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this.ability = source;
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}
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@Override
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public boolean apply(Game game, Ability source) {
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// in case Neriv leaves the battlefield, the ability must be referenced for controller information
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if (ability == null) {
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ability = source;
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}
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// your turn
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if (!ability.isControlledBy(game.getActivePlayerId())) {
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return false;
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}
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Player controller = game.getPlayer(ability.getControllerId());
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if (controller == null) {
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return false;
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}
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// attacked with Commander
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// note that the MOR object doesn't work well with LKI call when checking for the subtype, thus we check the LKI permanent in the battlefield
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Set<UUID> commanderIds = game.getPlayerList()
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.stream()
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.map(game::getPlayer)
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.filter(Objects::nonNull)
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.map(player -> game.getCommandersIds(player, CommanderCardType.COMMANDER_OR_OATHBREAKER, true))
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.flatMap(Collection::stream)
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.collect(Collectors.toSet());
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AttackedThisTurnWatcher watcher = game.getState().getWatcher(AttackedThisTurnWatcher.class);
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return watcher != null && watcher.getAttackedThisTurnCreaturesPermanentLKI()
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.stream()
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.filter(Objects::nonNull)
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.anyMatch(permanent -> commanderIds.contains(permanent.getId()));
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}
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@Override
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public String toString() {
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return "During that turn you attacked with a Commander";
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}
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}
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@ -225,6 +225,7 @@ public final class TarkirDragonstormCommander extends ExpansionSet {
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cards.add(new SetCardInfo("Narset's Reversal", 92, Rarity.RARE, mage.cards.n.NarsetsReversal.class));
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cards.add(new SetCardInfo("Necromantic Selection", 189, Rarity.RARE, mage.cards.n.NecromanticSelection.class));
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cards.add(new SetCardInfo("Necropolis Fiend", 190, Rarity.RARE, mage.cards.n.NecropolisFiend.class));
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cards.add(new SetCardInfo("Neriv, Crackling Vanguard", 6, Rarity.MYTHIC, mage.cards.n.NerivCracklingVanguard.class));
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cards.add(new SetCardInfo("Nesting Dragon", 225, Rarity.RARE, mage.cards.n.NestingDragon.class));
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cards.add(new SetCardInfo("Nogi, Draco-Zealot", 226, Rarity.MYTHIC, mage.cards.n.NogiDracoZealot.class));
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cards.add(new SetCardInfo("Noxious Gearhulk", 191, Rarity.MYTHIC, mage.cards.n.NoxiousGearhulk.class));
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