forked from External/mage
* Fixed a problem with token P/T reset (fixes the problem with Tree of Perdition and Soul Separator).
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parent
0af7871804
commit
21baa14404
4 changed files with 10 additions and 9 deletions
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@ -49,6 +49,8 @@ public class PermanentToken extends PermanentImpl {
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this.token = token.copy();
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this.token.getAbilities().newId(); // neccessary if token has ability like DevourAbility()
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this.token.getAbilities().setSourceId(objectId);
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this.power.modifyBaseValue(token.getPower().getBaseValueModified());
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this.toughness.modifyBaseValue(token.getToughness().getBaseValueModified());
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this.copyFromToken(this.token, game, false); // needed to have at this time (e.g. for subtypes for entersTheBattlefield replacement effects)
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}
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@ -62,6 +64,9 @@ public class PermanentToken extends PermanentImpl {
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public void reset(Game game) {
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copyFromToken(token, game, true);
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super.reset(game);
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// Because the P/T objects have there own base value for reset we have to take it from there instead of from the basic token object
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this.power.resetToBaseValue();
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this.toughness.resetToBaseValue();
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}
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private void copyFromToken(Token token, Game game, boolean reset) {
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@ -84,8 +89,6 @@ public class PermanentToken extends PermanentImpl {
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this.color = token.getColor(game).copy();
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this.frameColor = token.getFrameColor(game);
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this.frameStyle = token.getFrameStyle();
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this.power.modifyBaseValue(token.getPower().getBaseValueModified());
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this.toughness.modifyBaseValue(token.getToughness().getBaseValueModified());
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this.supertype = token.getSupertype();
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this.subtype = token.getSubtype(game);
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this.tokenDescriptor = token.getTokenDescriptor();
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