From 20d1bba69bbd8cbca0d5c904393359fdf3a32989 Mon Sep 17 00:00:00 2001 From: LevelX2 Date: Sun, 19 Jul 2015 09:22:18 +0200 Subject: [PATCH] * Sigil of Sleep - Fixed that the triggered effect only worked for combat damage instead of all dealt damage. --- Mage.Sets/src/mage/sets/urzasdestiny/SigilOfSleep.java | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/Mage.Sets/src/mage/sets/urzasdestiny/SigilOfSleep.java b/Mage.Sets/src/mage/sets/urzasdestiny/SigilOfSleep.java index fac417a452e..8594f497f6e 100644 --- a/Mage.Sets/src/mage/sets/urzasdestiny/SigilOfSleep.java +++ b/Mage.Sets/src/mage/sets/urzasdestiny/SigilOfSleep.java @@ -57,7 +57,6 @@ public class SigilOfSleep extends CardImpl { this.expansionSetCode = "UDS"; this.subtype.add("Aura"); - // Enchant creature TargetPermanent auraTarget = new TargetCreaturePermanent(); this.getSpellAbility().addTarget(auraTarget); @@ -67,7 +66,7 @@ public class SigilOfSleep extends CardImpl { // Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand. Effect effect = new ReturnToHandTargetEffect(); effect.setText("return target creature that player controls to its owner's hand"); - ability = new DealsDamageToAPlayerAttachedTriggeredAbility(effect, "enchanted", false, true); + ability = new DealsDamageToAPlayerAttachedTriggeredAbility(effect, "enchanted", false, true, false); this.addAbility(ability); }