From 20c2f3dde8cb479b03c6221fc9f8a5ea434f10da Mon Sep 17 00:00:00 2001 From: LevelX2 Date: Sun, 8 Jan 2017 18:36:32 +0100 Subject: [PATCH] * Hanweir Militia Captain - Fixed that the P/T setting ability of Westvale Cult Leader was applied to recast Hanweir Militia Captain. --- .../src/mage/cards/w/WestvaleCultLeader.java | 4 +- .../flip/ReplayBeforeFlippedCardsTest.java | 95 +++++++++++++++++++ 2 files changed, 97 insertions(+), 2 deletions(-) create mode 100644 Mage.Tests/src/test/java/org/mage/test/cards/flip/ReplayBeforeFlippedCardsTest.java diff --git a/Mage.Sets/src/mage/cards/w/WestvaleCultLeader.java b/Mage.Sets/src/mage/cards/w/WestvaleCultLeader.java index 9ca85c6f3f7..4338907dd26 100644 --- a/Mage.Sets/src/mage/cards/w/WestvaleCultLeader.java +++ b/Mage.Sets/src/mage/cards/w/WestvaleCultLeader.java @@ -51,7 +51,7 @@ public class WestvaleCultLeader extends CardImpl { final private static FilterControlledCreaturePermanent filter = new FilterControlledCreaturePermanent("creatures you control"); public WestvaleCultLeader(UUID ownerId, CardSetInfo setInfo) { - super(ownerId,setInfo,new CardType[]{CardType.CREATURE},""); + super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, ""); this.subtype.add("Human"); this.subtype.add("Cleric"); this.power = new MageInt(0); @@ -62,7 +62,7 @@ public class WestvaleCultLeader extends CardImpl { this.nightCard = true; // Westvale Cult Leader's power and toughness are each equal to the number of creatures you control. - this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetPowerToughnessSourceEffect(new PermanentsOnBattlefieldCount(filter), Duration.EndOfGame))); + this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new SetPowerToughnessSourceEffect(new PermanentsOnBattlefieldCount(filter), Duration.WhileOnBattlefield))); // At the beginning of your end step, create a 1/1 white and black Human Cleric creature token. this.addAbility(new BeginningOfEndStepTriggeredAbility(new CreateTokenEffect(new HumanClericToken()), TargetController.YOU, false)); diff --git a/Mage.Tests/src/test/java/org/mage/test/cards/flip/ReplayBeforeFlippedCardsTest.java b/Mage.Tests/src/test/java/org/mage/test/cards/flip/ReplayBeforeFlippedCardsTest.java new file mode 100644 index 00000000000..88a2fd67cc0 --- /dev/null +++ b/Mage.Tests/src/test/java/org/mage/test/cards/flip/ReplayBeforeFlippedCardsTest.java @@ -0,0 +1,95 @@ +/* + * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, are + * permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this list of + * conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, this list + * of conditions and the following disclaimer in the documentation and/or other materials + * provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND + * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * The views and conclusions contained in the software and documentation are those of the + * authors and should not be interpreted as representing official policies, either expressed + * or implied, of BetaSteward_at_googlemail.com. + */ +package org.mage.test.cards.flip; + +import mage.constants.PhaseStep; +import mage.constants.Zone; +import org.junit.Test; +import org.mage.test.serverside.base.CardTestPlayerBase; + +/** + * + * @author LevelX2 + */ +public class ReplayBeforeFlippedCardsTest extends CardTestPlayerBase { + + @Test + public void testHanweirMilitiaCaptain() { + addCard(Zone.BATTLEFIELD, playerA, "Plains", 2); + + // At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain. + // transformed side: + // Westvale Cult Leader's power and toughness are each equal to the number of creatures you control. + // At the beginning of your end step, put a 1/1 white and black Human Cleric creature token onto the battlefield. + addCard(Zone.HAND, playerA, "Hanweir Militia Captain", 1); // {1}{W} Creature + addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 4); + + castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Hanweir Militia Captain"); + + setStopAt(3, PhaseStep.PRECOMBAT_MAIN); + execute(); + + assertPermanentCount(playerA, "Hanweir Militia Captain", 0); + assertPermanentCount(playerA, "Westvale Cult Leader", 1); + assertPowerToughness(playerA, "Westvale Cult Leader", 5, 5); + + } + + /** + * Return a flipped Hanweir Militia Captain to its owners hand and when + * replayed it still has * / * power and toughness. + */ + @Test + public void testHanweirMilitiaCaptainReturned() { + addCard(Zone.BATTLEFIELD, playerA, "Plains", 2); + + // At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain. + // transformed side: + // Westvale Cult Leader's power and toughness are each equal to the number of creatures you control. + // At the beginning of your end step, put a 1/1 white and black Human Cleric creature token onto the battlefield. + addCard(Zone.HAND, playerA, "Hanweir Militia Captain", 1); // {1}{W} Creature + addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 4); + + addCard(Zone.BATTLEFIELD, playerB, "Island", 2); + // Return target creature to its owner's hand. + // Madness + addCard(Zone.HAND, playerB, "Just the Wind", 1); // Instant {1}{U} + + castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Hanweir Militia Captain"); + + castSpell(3, PhaseStep.DRAW, playerB, "Just the Wind", "Westvale Cult Leader"); + castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Hanweir Militia Captain"); + setStopAt(3, PhaseStep.BEGIN_COMBAT); + execute(); + + assertGraveyardCount(playerB, "Just the Wind", 1); + assertPermanentCount(playerA, "Hanweir Militia Captain", 1); + assertPowerToughness(playerA, "Hanweir Militia Captain", 2, 2); + + } +}