Fix Saga first chapter ZCC

I've given JayDi enough opportunity to find his own fix, I'm merging this with a TODO to consider fixing it another way that JayDi's happy with.
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Grath 2025-10-21 12:30:47 -04:00 committed by GitHub
commit 2092f3857e
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13 changed files with 85 additions and 71 deletions

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@ -2,8 +2,7 @@ package mage.cards.g;
import mage.abilities.Ability;
import mage.abilities.common.SagaAbility;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.effects.Effect;
import mage.abilities.dynamicvalue.common.CountersSourceCount;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.CreateTokenEffect;
import mage.abilities.effects.common.DestroyAllEffect;
@ -19,7 +18,6 @@ import mage.filter.predicate.Predicates;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.ZoneChangeEvent;
import mage.game.permanent.Permanent;
import mage.game.permanent.token.DalekToken;
import mage.players.Player;
import mage.target.common.TargetOpponent;
@ -44,7 +42,7 @@ public final class GenesisOfTheDaleks extends CardImpl {
// I, II, III -- Create a 3/3 black Dalek artifact creature token with menace for each lore counter on Genesis of the Daleks.
sagaAbility.addChapterEffect(
this, SagaChapter.CHAPTER_I, SagaChapter.CHAPTER_III,
new CreateTokenEffect(new DalekToken(), GenesisOfTheDaleksValue.instance)
new CreateTokenEffect(new DalekToken(), new CountersSourceCount(CounterType.LORE))
);
// IV -- Target opponent faces a villainous choice -- Destroy all Dalek creatures and each of your opponents loses life equal to the total power of Daleks that died this turn, or destroy all non-Dalek creatures.
@ -65,41 +63,6 @@ public final class GenesisOfTheDaleks extends CardImpl {
}
}
enum GenesisOfTheDaleksValue implements DynamicValue {
instance;
@Override
public int calculate(Game game, Ability sourceAbility, Effect effect) {
Permanent permanent = sourceAbility.getSourcePermanentOrLKI(game);
if (permanent != null) {
return permanent
.getCounters(game)
.getCount(CounterType.LORE);
}
return Optional
.ofNullable(sourceAbility)
.map(Ability::getSourceId)
.map(game::getPermanentOrLKIBattlefield)
.map(p -> p.getCounters(game).getCount(CounterType.LORE))
.orElse(0);
}
@Override
public GenesisOfTheDaleksValue copy() {
return this;
}
@Override
public String getMessage() {
return "lore counter on {this}";
}
@Override
public String toString() {
return "1";
}
}
class GenesisOfTheDaleksEffect extends OneShotEffect {
private static final FaceVillainousChoice choice = new FaceVillainousChoice(

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@ -53,8 +53,8 @@ public final class LongListOfTheEnts extends CardImpl {
return new LongListOfTheEnts(this);
}
static String getKey(Game game, Ability source, int offset) {
return "EntList_" + source.getSourceId() + "_" + (offset + CardUtil.getActualSourceObjectZoneChangeCounter(game, source));
static String getKey(Game game, Ability source) {
return "EntList_" + source.getSourceId() + "_" + CardUtil.getActualSourceObjectZoneChangeCounter(game, source);
}
}
@ -67,7 +67,7 @@ enum LongListOfTheEntsHint implements Hint {
if (ability.getSourcePermanentIfItStillExists(game) == null) {
return null;
}
Set<SubType> subTypes = (Set<SubType>) game.getState().getValue(LongListOfTheEnts.getKey(game, ability, 0));
Set<SubType> subTypes = (Set<SubType>) game.getState().getValue(LongListOfTheEnts.getKey(game, ability));
if (subTypes == null || subTypes.isEmpty()) {
return "No creature types have been noted yet.";
}
@ -109,14 +109,11 @@ class LongListOfTheEntsEffect extends OneShotEffect {
return false;
}
Object existingEntList = game.getState().getValue(LongListOfTheEnts.getKey(game, source, 0));
int offset;
Object existingEntList = game.getState().getValue(LongListOfTheEnts.getKey(game, source));
Set<SubType> newEntList;
if (existingEntList == null) {
offset = 1; // zcc is off-by-one due to still entering battlefield
newEntList = new LinkedHashSet<>();
} else {
offset = 0;
newEntList = new LinkedHashSet<>((Set<SubType>) existingEntList);
}
Set<String> chosenTypes = newEntList
@ -132,7 +129,7 @@ class LongListOfTheEntsEffect extends OneShotEffect {
SubType subType = SubType.byDescription(choice.getChoiceKey());
game.informPlayers(player.getLogName() + " notes the creature type " + subType);
newEntList.add(subType);
game.getState().setValue(LongListOfTheEnts.getKey(game, source, offset), newEntList);
game.getState().setValue(LongListOfTheEnts.getKey(game, source), newEntList);
FilterSpell filter = new FilterCreatureSpell("a creature spell of that type");
filter.add(subType.getPredicate());
game.addDelayedTriggeredAbility(new AddCounterNextSpellDelayedTriggeredAbility(filter), source);

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@ -107,7 +107,7 @@ class SummonEsperValigarmandaExileEffect extends OneShotEffect {
return !cards.isEmpty()
&& controller.moveCardsToExile(
cards.getCards(game), source, game, true,
CardUtil.getExileZoneId(game, source, 1),
CardUtil.getExileZoneId(game, source),
CardUtil.getSourceName(game, source)
);
}

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@ -83,7 +83,7 @@ class TheAesirEscapeValhallaOneEffect extends OneShotEffect {
controller.choose(outcome, target, source, game);
Card card = game.getCard(target.getFirstTarget());
if (card != null) {
UUID exileId = CardUtil.getExileZoneId(game, source, 1);
UUID exileId = CardUtil.getExileZoneId(game, source);
MageObject sourceObject = source.getSourceObject(game);
String exileName = sourceObject != null ? sourceObject.getName() : "";
controller.moveCardsToExile(card, source, game, false, exileId, exileName);

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@ -81,7 +81,7 @@ class TheCreationOfAvacynOneEffect extends OneShotEffect {
if (card != null) {
// exile it face down
card.setFaceDown(true, game);
UUID exileId = CardUtil.getExileZoneId(game, source, 1);
UUID exileId = CardUtil.getExileZoneId(game, source);
MageObject sourceObject = source.getSourceObject(game);
String exileName = sourceObject != null ? sourceObject.getName() : "";
controller.moveCardsToExile(card, source, game, false, exileId, exileName);

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@ -2,7 +2,6 @@ package org.mage.test.cards.single.cmm;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Ignore;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
@ -19,7 +18,6 @@ public class BattleAtTheHelvaultTest extends CardTestPlayerBase {
*/
private static final String battle = "Battle at the Helvault";
@Ignore // TODO: goal of #11619 is to fix this nicely
@Test
public void test_SimplePlay() {
addCard(Zone.HAND, playerA, battle, 1);

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@ -3,7 +3,6 @@ package org.mage.test.cards.single.fic;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import mage.counters.CounterType;
import org.junit.Ignore;
import org.junit.Test;
import org.mage.test.player.TestPlayer;
import org.mage.test.serverside.base.CardTestPlayerBase;
@ -23,7 +22,6 @@ public class SummonIxionTest extends CardTestPlayerBase {
*/
private static final String ixion = "Summon: Ixion";
@Ignore // TODO: goal of #11619 is to fix this nicely
@Test
public void test_SimplePlay() {
addCard(Zone.HAND, playerA, ixion, 1);

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@ -2,7 +2,6 @@ package org.mage.test.cards.single.pip;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Ignore;
import org.junit.Test;
import org.mage.test.player.TestPlayer;
import org.mage.test.serverside.base.CardTestPlayerBase;
@ -21,7 +20,6 @@ public class Vault13DwellersJourneyTest extends CardTestPlayerBase {
*/
private static final String vault = "Vault 13: Dweller's Journey";
@Ignore // TODO: goal of #11619 is to fix this nicely
@Test
public void test_SimplePlay_ReturnOne() {
addCard(Zone.HAND, playerA, vault, 1);
@ -49,7 +47,6 @@ public class Vault13DwellersJourneyTest extends CardTestPlayerBase {
assertPermanentCount(playerA, "Memnite", 1);
assertLife(playerA, 20 + 2);
}
@Ignore // TODO: goal of #11619 is to fix this nicely
@Test
public void test_SimplePlay_Return() {
addCard(Zone.HAND, playerA, vault, 1);
@ -81,7 +78,6 @@ public class Vault13DwellersJourneyTest extends CardTestPlayerBase {
assertLife(playerA, 20 + 2);
}
@Ignore // TODO: goal of #11619 is to fix this nicely
@Test
public void test_SimplePlay_NoReturn() {
addCard(Zone.HAND, playerA, vault, 1);

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@ -2,7 +2,6 @@ package org.mage.test.cards.single.who;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Ignore;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
@ -18,7 +17,6 @@ public class DayOfTheMoonTest extends CardTestPlayerBase {
*/
private static final String day = "Day of the Moon";
@Ignore // TODO: goal of #11619 is to fix this nicely
@Test
public void test_SimplePlay() {
addCard(Zone.HAND, playerA, day, 1);

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@ -2,7 +2,6 @@ package org.mage.test.cards.single.who;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Ignore;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
@ -20,7 +19,6 @@ public class TheWarGamesTest extends CardTestPlayerBase {
*/
private static final String war = "The War Games";
@Ignore // TODO: goal of #11619 is to fix this nicely
@Test
public void test_SimplePlay_NoExile() {
addCard(Zone.HAND, playerA, war, 1);
@ -63,7 +61,6 @@ public class TheWarGamesTest extends CardTestPlayerBase {
assertLife(playerB, 20 - 6 - 9);
}
@Ignore // TODO: goal of #11619 is to fix this nicely
@Test
public void test_SimplePlay_Exile() {
addCard(Zone.HAND, playerA, war, 1);

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@ -2,7 +2,6 @@ package org.mage.test.cards.single.who;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Ignore;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
@ -20,7 +19,6 @@ public class TrialOfATimeLordTest extends CardTestPlayerBase {
*/
private static final String trial = "Trial of a Time Lord";
@Ignore // TODO: goal of #11619 is to fix this nicely
@Test
public void test_SimplePlay() {
addCard(Zone.HAND, playerA, trial, 1);

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@ -3,7 +3,6 @@ package org.mage.test.cards.single.woe;
import mage.abilities.keyword.FlyingAbility;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Ignore;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
@ -21,7 +20,6 @@ public class ThePrincessTakesFlightTest extends CardTestPlayerBase {
*/
private static final String flight = "The Princess Takes Flight";
@Ignore // TODO: goal of #11619 is to fix this nicely
@Test
public void test_SimplePlay() {
addCard(Zone.HAND, playerA, flight, 1);
@ -54,7 +52,6 @@ public class ThePrincessTakesFlightTest extends CardTestPlayerBase {
assertExileCount(playerB, "Memnite", 0);
assertPermanentCount(playerB, "Memnite", 1);
}
@Ignore // TODO: goal of #11619 is to fix this nicely
@Test
public void testFlicker() {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 5);
@ -82,4 +79,73 @@ public class ThePrincessTakesFlightTest extends CardTestPlayerBase {
assertPermanentCount(playerA, "Memnite", 1);
assertGraveyardCount(playerA, flight, 1);
}
@Test
public void test_TokenCopy() {
addCard(Zone.HAND, playerA, flight, 1);
addCard(Zone.HAND, playerA, "Swords to Plowshares", 1);
addCard(Zone.BATTLEFIELD, playerA, "Grizzly Bears", 1);
addCard(Zone.BATTLEFIELD, playerA, "Ondu Spiritdancer", 1);
addCard(Zone.BATTLEFIELD, playerB, "Memnite", 1);
addCard(Zone.BATTLEFIELD, playerA, "Plains", 4);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, flight);
setChoice(playerA, "I - ");
addTarget(playerA, "Memnite");
setChoice(playerA, true);
addTarget(playerA, "Grizzly Bears");
checkExileCount("after I, exiled Memnite", 1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Memnite", 1);
checkExileCount("after I, exiled Grizzly Bears", 1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Grizzly Bears", 1);
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerA, "Swords to Plowshares", "Ondu Spiritdancer");
// turn 3
setChoice(playerA, "II - ");
// No targets available
// turn 5
setChoice(playerA, "III - ");
setStrictChooseMode(true);
setStopAt(5, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertExileCount(playerA, "Grizzly Bears", 0);
assertExileCount(playerB, "Memnite", 0);
assertPermanentCount(playerA, "Grizzly Bears", 1);
assertPermanentCount(playerB, "Memnite", 1);
}
@Test
public void test_SpellCopy() {
addCard(Zone.HAND, playerA, flight, 1);
addCard(Zone.HAND, playerA, "Swords to Plowshares", 1);
addCard(Zone.BATTLEFIELD, playerA, "Grizzly Bears", 1);
addCard(Zone.BATTLEFIELD, playerA, "The Sixth Doctor", 1);
addCard(Zone.BATTLEFIELD, playerB, "Memnite", 1);
addCard(Zone.BATTLEFIELD, playerA, "Plains", 4);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, flight);
addTarget(playerA, "Memnite");
addTarget(playerA, "Grizzly Bears");
checkExileCount("after I, exiled Memnite", 1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Memnite", 1);
checkExileCount("after I, exiled Grizzly Bears", 1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Grizzly Bears", 1);
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerA, "Swords to Plowshares", "The Sixth Doctor");
// turn 3
setChoice(playerA, "II - ");
// No targets available
// turn 5
setChoice(playerA, "III - ");
setStrictChooseMode(true);
setStopAt(5, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertExileCount(playerA, "Grizzly Bears", 0);
assertExileCount(playerB, "Memnite", 0);
assertPermanentCount(playerA, "Grizzly Bears", 1);
assertPermanentCount(playerB, "Memnite", 1);
}
}

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@ -33,6 +33,7 @@ import mage.game.events.BatchEvent;
import mage.game.events.GameEvent;
import mage.game.events.ZoneChangeEvent;
import mage.game.permanent.Permanent;
import mage.game.permanent.PermanentToken;
import mage.game.stack.Spell;
import mage.game.stack.StackAbility;
import mage.players.Player;
@ -1707,15 +1708,17 @@ public abstract class AbilityImpl implements Ability {
private int getCurrentSourceObjectZoneChangeCounter(Game game){
int zcc = game.getState().getZoneChangeCounter(getSourceId());
// TODO: Enable this, #13710
/*if (game.getPermanentEntering(getSourceId()) != null){
Permanent p = game.getPermanentEntering(getSourceId());
if (p != null && !(p instanceof PermanentToken)){
// If the triggered ability triggered while the permanent is entering the battlefield
// then add 1 zcc so that it triggers as if the permanent was already on the battlefield
// So "Enters with counters" causes "Whenever counters are placed" to trigger with battlefield zcc
// Particularly relevant for Sagas, which always involve both
// Note that this does NOT apply to "As ~ ETB" effects, those still use the stack zcc
// TODO: JayDi doesn't like this solution, consider finding another one.
zcc += 1;
}*/
// However, tokens don't change their zcc upon entering the battlefield, so don't add for them
}
return zcc;
}