[DFT] Implement Gilded Ghoda

This commit is contained in:
theelk801 2025-01-24 15:43:35 -05:00
parent 79573fa68b
commit 20090ff57e
2 changed files with 44 additions and 0 deletions

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@ -0,0 +1,43 @@
package mage.cards.g;
import mage.MageInt;
import mage.abilities.common.AttacksWhileSaddledTriggeredAbility;
import mage.abilities.effects.common.CreateTokenEffect;
import mage.abilities.keyword.SaddleAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.SubType;
import mage.game.permanent.token.TreasureToken;
import java.util.UUID;
/**
* @author TheElk801
*/
public final class GildedGhoda extends CardImpl {
public GildedGhoda(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{1}{R}");
this.subtype.add(SubType.HORSE);
this.subtype.add(SubType.MOUNT);
this.power = new MageInt(2);
this.toughness = new MageInt(2);
// Whenever this creature attacks while saddled, create a Treasure token.
this.addAbility(new AttacksWhileSaddledTriggeredAbility(new CreateTokenEffect(new TreasureToken())));
// Saddle 1
this.addAbility(new SaddleAbility(1));
}
private GildedGhoda(final GildedGhoda card) {
super(card);
}
@Override
public GildedGhoda copy() {
return new GildedGhoda(this);
}
}

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@ -49,6 +49,7 @@ public final class Aetherdrift extends ExpansionSet {
cards.add(new SetCardInfo("Endrider Catalyzer", 124, Rarity.COMMON, mage.cards.e.EndriderCatalyzer.class));
cards.add(new SetCardInfo("Forest", 289, Rarity.LAND, mage.cards.basiclands.Forest.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Foul Roads", 255, Rarity.UNCOMMON, mage.cards.f.FoulRoads.class));
cards.add(new SetCardInfo("Gilded Ghoda", 130, Rarity.COMMON, mage.cards.g.GildedGhoda.class));
cards.add(new SetCardInfo("Hulldrifter", 47, Rarity.COMMON, mage.cards.h.Hulldrifter.class));
cards.add(new SetCardInfo("Interface Ace", 17, Rarity.COMMON, mage.cards.i.InterfaceAce.class));
cards.add(new SetCardInfo("Island", 280, Rarity.LAND, mage.cards.basiclands.Island.class, NON_FULL_USE_VARIOUS));