forked from External/mage
- Little refactor
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@ -142,7 +142,6 @@ class ImminentDoomEffect extends OneShotEffect {
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Effect effect = new DamageTargetEffect((int) game.getState().getValue("ImminentDoomCount" + source.getSourceId().toString()));
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effect.apply(game, source);
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imminentDoom.addCounters(CounterType.DOOM.createInstance(), source, game);
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game.getState().setValue("ImminentDoomCount" + source.getSourceId().toString(), 0); // reset to 0 to avoid any silliness
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return true;
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}
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return false;
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