forked from External/mage
[TLE] Implement Hei Bai, Forest Guardian
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Mage.Sets/src/mage/cards/h/HeiBaiForestGuardian.java
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115
Mage.Sets/src/mage/cards/h/HeiBaiForestGuardian.java
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package mage.cards.h;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.costs.common.TapSourceCost;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.dynamicvalue.DynamicValue;
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import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.CreateTokenEffect;
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import mage.abilities.hint.Hint;
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import mage.abilities.hint.ValueHint;
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import mage.cards.*;
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import mage.constants.*;
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import mage.filter.FilterPermanent;
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import mage.filter.common.FilterControlledEnchantmentPermanent;
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import mage.game.Game;
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import mage.game.permanent.token.SpiritWorldToken;
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import mage.players.Player;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class HeiBaiForestGuardian extends CardImpl {
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private static final FilterPermanent filter = new FilterControlledEnchantmentPermanent();
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static {
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filter.add(SuperType.LEGENDARY.getPredicate());
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}
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private static final DynamicValue xValue = new PermanentsOnBattlefieldCount(filter);
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private static final Hint hint = new ValueHint("Legendary enchantments you control", xValue);
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public HeiBaiForestGuardian(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{3}{G}");
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this.supertype.add(SuperType.LEGENDARY);
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this.subtype.add(SubType.BEAR);
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this.subtype.add(SubType.SPIRIT);
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this.power = new MageInt(4);
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this.toughness = new MageInt(4);
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// When Hei Bai enters, reveal cards from the top of your library until you reveal a Shrine card. You may put that card onto the battlefield. Then shuffle.
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this.addAbility(new EntersBattlefieldTriggeredAbility(new HeiBaiForestGuardianEffect()));
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// {W}{U}{B}{R}{G}, {T}: For each legendary enchantment you control, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."
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Ability ability = new SimpleActivatedAbility(
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new CreateTokenEffect(new SpiritWorldToken(), xValue)
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.setText("for each legendary enchantment you control, create a 1/1 colorless Spirit creature " +
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"token with \"This token can't block or be blocked by non-Spirit creatures.\""),
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new ManaCostsImpl<>("{W}{U}{B}{R}{G}"));
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ability.addCost(new TapSourceCost());
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this.addAbility(ability.addHint(hint));
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}
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private HeiBaiForestGuardian(final HeiBaiForestGuardian card) {
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super(card);
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}
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@Override
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public HeiBaiForestGuardian copy() {
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return new HeiBaiForestGuardian(this);
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}
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}
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class HeiBaiForestGuardianEffect extends OneShotEffect {
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HeiBaiForestGuardianEffect() {
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super(Outcome.Benefit);
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staticText = "reveal cards from the top of your library until you reveal a Shrine card. " +
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"You may put that card onto the battlefield. Then shuffle.";
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}
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private HeiBaiForestGuardianEffect(final HeiBaiForestGuardianEffect effect) {
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super(effect);
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}
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@Override
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public HeiBaiForestGuardianEffect copy() {
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return new HeiBaiForestGuardianEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getControllerId());
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if (player == null) {
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return false;
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}
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Cards cards = new CardsImpl();
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Card card = getCard(player, cards, game, source);
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player.revealCards(source, cards, game);
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if (card != null && player.chooseUse(
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Outcome.PutCardInPlay, "Put " + card.getName() + " onto the battlefield?", source, game
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)) {
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player.moveCards(card, Zone.BATTLEFIELD, source, game);
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}
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player.shuffleLibrary(source, game);
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return true;
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}
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private static Card getCard(Player player, Cards cards, Game game, Ability source) {
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for (Card card : player.getLibrary().getCards(game)) {
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cards.add(card);
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if (card.hasSubtype(SubType.SHRINE, game)) {
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return card;
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}
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}
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return null;
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}
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}
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@ -144,6 +144,8 @@ public final class AvatarTheLastAirbenderEternal extends ExpansionSet {
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cards.add(new SetCardInfo("Giant Fly", 107, Rarity.COMMON, mage.cards.g.GiantFly.class));
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cards.add(new SetCardInfo("Giant Fly", 107, Rarity.COMMON, mage.cards.g.GiantFly.class));
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cards.add(new SetCardInfo("Gilacorn", 231, Rarity.COMMON, mage.cards.g.Gilacorn.class));
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cards.add(new SetCardInfo("Gilacorn", 231, Rarity.COMMON, mage.cards.g.Gilacorn.class));
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cards.add(new SetCardInfo("Heartbeat of Spring", 42, Rarity.MYTHIC, mage.cards.h.HeartbeatOfSpring.class));
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cards.add(new SetCardInfo("Heartbeat of Spring", 42, Rarity.MYTHIC, mage.cards.h.HeartbeatOfSpring.class));
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cards.add(new SetCardInfo("Hei Bai, Forest Guardian", 139, Rarity.MYTHIC, mage.cards.h.HeiBaiForestGuardian.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Hei Bai, Forest Guardian", 205, Rarity.MYTHIC, mage.cards.h.HeiBaiForestGuardian.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Heroic Intervention", 43, Rarity.MYTHIC, mage.cards.h.HeroicIntervention.class));
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cards.add(new SetCardInfo("Heroic Intervention", 43, Rarity.MYTHIC, mage.cards.h.HeroicIntervention.class));
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cards.add(new SetCardInfo("Hippo-Cows", 252, Rarity.COMMON, mage.cards.h.HippoCows.class));
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cards.add(new SetCardInfo("Hippo-Cows", 252, Rarity.COMMON, mage.cards.h.HippoCows.class));
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cards.add(new SetCardInfo("Hook Swords", 147, Rarity.UNCOMMON, mage.cards.h.HookSwords.class));
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cards.add(new SetCardInfo("Hook Swords", 147, Rarity.UNCOMMON, mage.cards.h.HookSwords.class));
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