- Reworked SourceOnBattlefieldControlUnchangedCondition checking now the LOST_CONTROL event which solves the problem with the old code to not be able to detect all controller changes of layered changeController effects when applied later.

- Simplified and fixed some problems of the handling of the "Until end of your next turn" duration.
- Fixed that some continous effects changed controller but shouldn't dependant from their duration type. Controller chnage will now done duration type dependant.
  (that change fixes #6581 in a more general way undoing the effect specific changes of 2e8ece1dbd).
This commit is contained in:
LevelX2 2020-06-10 22:28:23 +02:00
parent 25802dc105
commit 1e36b39434
30 changed files with 534 additions and 469 deletions

View file

@ -1,6 +1,9 @@
package mage.players;
import com.google.common.collect.ImmutableMap;
import java.io.Serializable;
import java.util.*;
import java.util.Map.Entry;
import mage.ConditionalMana;
import mage.MageObject;
import mage.MageObjectReference;
@ -65,10 +68,6 @@ import mage.util.GameLog;
import mage.util.RandomUtil;
import org.apache.log4j.Logger;
import java.io.Serializable;
import java.util.*;
import java.util.Map.Entry;
public abstract class PlayerImpl implements Player, Serializable {
private static final Logger logger = Logger.getLogger(PlayerImpl.class);
@ -612,9 +611,9 @@ public abstract class PlayerImpl implements Player, Serializable {
&& this.hasOpponent(sourceControllerId, game)
&& game.getContinuousEffects().asThough(this.getId(), AsThoughEffectType.HEXPROOF, null, sourceControllerId, game) == null
&& abilities.stream()
.filter(HexproofBaseAbility.class::isInstance)
.map(HexproofBaseAbility.class::cast)
.anyMatch(ability -> ability.checkObject(source, game))) {
.filter(HexproofBaseAbility.class::isInstance)
.map(HexproofBaseAbility.class::cast)
.anyMatch(ability -> ability.checkObject(source, game))) {
return false;
}
@ -654,7 +653,7 @@ public abstract class PlayerImpl implements Player, Serializable {
game.informPlayers(getLogName() + " discards down to "
+ this.maxHandSize
+ (this.maxHandSize == 1
? " hand card" : " hand cards"));
? " hand card" : " hand cards"));
}
discard(hand.size() - this.maxHandSize, false, null, game);
}
@ -803,7 +802,7 @@ public abstract class PlayerImpl implements Player, Serializable {
}
GameEvent gameEvent = GameEvent.getEvent(GameEvent.EventType.DISCARD_CARD,
card.getId(), source == null
? null : source.getSourceId(), playerId);
? null : source.getSourceId(), playerId);
gameEvent.setFlag(source != null); // event from effect or from cost (source == null)
if (game.replaceEvent(gameEvent, source)) {
return false;
@ -1345,6 +1344,9 @@ public abstract class PlayerImpl implements Player, Serializable {
@Override
public boolean activateAbility(ActivatedAbility ability, Game game) {
if (ability == null) {
return false;
}
boolean result;
if (ability instanceof PassAbility) {
pass(game);
@ -1502,14 +1504,13 @@ public abstract class PlayerImpl implements Player, Serializable {
@Override
public LinkedHashMap<UUID, ActivatedAbility> getPlayableActivatedAbilities(MageObject object, Zone zone, Game game) {
LinkedHashMap<UUID, ActivatedAbility> useable = new LinkedHashMap<>();
// It may not be possible to activate abilities of stack abilities
if (object instanceof StackAbility || object == null) {
return useable;
}
boolean previousState = game.inCheckPlayableState();
game.setCheckPlayableState(true);
try {
// It may not be possible to activate abilities of stack abilities
if (object instanceof StackAbility) {
return useable;
}
// collect and filter playable activated abilities
// GUI: user clicks on card, but it must activate ability from any card's parts (main, left, right)
UUID needId1, needId2, needId3;
@ -1810,9 +1811,9 @@ public abstract class PlayerImpl implements Player, Serializable {
}
private List<Permanent> getPermanentsThatCanBeUntapped(Game game,
List<Permanent> canBeUntapped,
RestrictionUntapNotMoreThanEffect handledEffect,
Map<Entry<RestrictionUntapNotMoreThanEffect, Set<Ability>>, Integer> notMoreThanEffectsUsage) {
List<Permanent> canBeUntapped,
RestrictionUntapNotMoreThanEffect handledEffect,
Map<Entry<RestrictionUntapNotMoreThanEffect, Set<Ability>>, Integer> notMoreThanEffectsUsage) {
List<Permanent> leftForUntap = new ArrayList<>();
// select permanents that can still be untapped
for (Permanent permanent : canBeUntapped) {
@ -2521,7 +2522,7 @@ public abstract class PlayerImpl implements Player, Serializable {
@Override
public boolean searchLibrary(TargetCardInLibrary target, Ability source, Game game, UUID targetPlayerId,
boolean triggerEvents) {
boolean triggerEvents) {
//20091005 - 701.14c
Library searchedLibrary = null;
String searchInfo = null;
@ -2699,7 +2700,9 @@ public abstract class PlayerImpl implements Player, Serializable {
(event.isWinnable() ? "(You called " + event.getChosenName() + ")" : null),
"Heads", "Tails", source, game
));
} else event.setResult(canChooseHeads);
} else {
event.setResult(canChooseHeads);
}
game.informPlayers(getLogName() + " chose to keep " + CardUtil.booleanToFlipName(event.getResult()));
}
if (event.isWinnable()) {
@ -2721,7 +2724,7 @@ public abstract class PlayerImpl implements Player, Serializable {
/**
* @param game
* @param appliedEffects
* @param numSides Number of sides the dice has
* @param numSides Number of sides the dice has
* @return the number that the player rolled
*/
@Override
@ -2758,16 +2761,16 @@ public abstract class PlayerImpl implements Player, Serializable {
/**
* @param game
* @param appliedEffects
* @param numberChaosSides The number of chaos sides the planar die
* currently has (normally 1 but can be 5)
* @param numberChaosSides The number of chaos sides the planar die
* currently has (normally 1 but can be 5)
* @param numberPlanarSides The number of chaos sides the planar die
* currently has (normally 1)
* currently has (normally 1)
* @return the outcome that the player rolled. Either ChaosRoll, PlanarRoll
* or NilRoll
*/
@Override
public PlanarDieRoll rollPlanarDie(Game game, List<UUID> appliedEffects, int numberChaosSides,
int numberPlanarSides) {
int numberPlanarSides) {
int result = RandomUtil.nextInt(9) + 1;
PlanarDieRoll roll = PlanarDieRoll.NIL_ROLL;
if (numberChaosSides + numberPlanarSides > 9) {
@ -2924,14 +2927,14 @@ public abstract class PlayerImpl implements Player, Serializable {
/**
* @param ability
* @param available if null, it won't be checked if enough mana is available
* @param available if null, it won't be checked if enough mana is available
* @param sourceObject
* @param game
* @return
*/
protected boolean canPlay(ActivatedAbility ability, ManaOptions available, MageObject sourceObject, Game game) {
if (!(ability instanceof ActivatedManaAbilityImpl)) {
ActivatedAbility copy = ability.copy(); // copy is needed because cost reduction effects modify e.g. the mana to activate/cast the ability
ActivatedAbility copy = ability.copy(); // Copy is needed because cost reduction effects modify e.g. the mana to activate/cast the ability
if (!copy.canActivate(playerId, game).canActivate()) {
return false;
}
@ -3117,7 +3120,7 @@ public abstract class PlayerImpl implements Player, Serializable {
}
protected boolean canLandPlayAlternateSourceCostsAbility(Card sourceObject, ManaOptions available, Ability ability, Game game) {
if (!(sourceObject instanceof Permanent)) {
if (sourceObject != null && !(sourceObject instanceof Permanent)) {
Ability sourceAbility = sourceObject.getAbilities().stream()
.filter(landAbility -> landAbility.getAbilityType() == AbilityType.PLAY_LAND)
.findFirst().orElse(null);
@ -3158,7 +3161,7 @@ public abstract class PlayerImpl implements Player, Serializable {
}
private void getPlayableFromCardAll(Game game, Zone fromZone, Card card, ManaOptions availableMana, List<ActivatedAbility> output) {
if (fromZone == null) {
if (fromZone == null || card == null) {
return;
}
@ -3187,7 +3190,6 @@ public abstract class PlayerImpl implements Player, Serializable {
boolean isPlayLand = (ability instanceof PlayLandAbility);
// as original controller
// play land restrictions
if (isPlayLand && game.getContinuousEffects().preventedByRuleModification(
GameEvent.getEvent(GameEvent.EventType.PLAY_LAND, ability.getSourceId(),
@ -3221,7 +3223,6 @@ public abstract class PlayerImpl implements Player, Serializable {
|| (fromZone == Zone.GRAVEYARD && canPlayCardsFromGraveyard());
// as affected controller
UUID savedControllerId = ability.getControllerId();
ability.setControllerId(this.getId());
try {
@ -3620,7 +3621,7 @@ public abstract class PlayerImpl implements Player, Serializable {
@Override
public boolean canPaySacrificeCost(Permanent permanent, UUID sourceId,
UUID controllerId, Game game
UUID controllerId, Game game
) {
return sacrificeCostFilter == null || !sacrificeCostFilter.match(permanent, sourceId, controllerId, game);
}
@ -3773,8 +3774,8 @@ public abstract class PlayerImpl implements Player, Serializable {
@Override
public boolean moveCards(Card card, Zone toZone,
Ability source, Game game,
boolean tapped, boolean faceDown, boolean byOwner, List<UUID> appliedEffects
Ability source, Game game,
boolean tapped, boolean faceDown, boolean byOwner, List<UUID> appliedEffects
) {
Set<Card> cardList = new HashSet<>();
if (card != null) {
@ -3785,22 +3786,22 @@ public abstract class PlayerImpl implements Player, Serializable {
@Override
public boolean moveCards(Cards cards, Zone toZone,
Ability source, Game game
Ability source, Game game
) {
return moveCards(cards.getCards(game), toZone, source, game);
}
@Override
public boolean moveCards(Set<Card> cards, Zone toZone,
Ability source, Game game
Ability source, Game game
) {
return moveCards(cards, toZone, source, game, false, false, false, null);
}
@Override
public boolean moveCards(Set<Card> cards, Zone toZone,
Ability source, Game game,
boolean tapped, boolean faceDown, boolean byOwner, List<UUID> appliedEffects
Ability source, Game game,
boolean tapped, boolean faceDown, boolean byOwner, List<UUID> appliedEffects
) {
if (cards.isEmpty()) {
return true;
@ -3902,8 +3903,8 @@ public abstract class PlayerImpl implements Player, Serializable {
@Override
public boolean moveCardsToExile(Card card, Ability source,
Game game, boolean withName, UUID exileId,
String exileZoneName
Game game, boolean withName, UUID exileId,
String exileZoneName
) {
Set<Card> cards = new HashSet<>();
cards.add(card);
@ -3912,8 +3913,8 @@ public abstract class PlayerImpl implements Player, Serializable {
@Override
public boolean moveCardsToExile(Set<Card> cards, Ability source,
Game game, boolean withName, UUID exileId,
String exileZoneName
Game game, boolean withName, UUID exileId,
String exileZoneName
) {
if (cards.isEmpty()) {
return true;
@ -3929,14 +3930,14 @@ public abstract class PlayerImpl implements Player, Serializable {
@Override
public boolean moveCardToHandWithInfo(Card card, UUID sourceId,
Game game
Game game
) {
return this.moveCardToHandWithInfo(card, sourceId, game, true);
}
@Override
public boolean moveCardToHandWithInfo(Card card, UUID sourceId,
Game game, boolean withName
Game game, boolean withName
) {
boolean result = false;
Zone fromZone = game.getState().getZone(card.getId());
@ -3961,7 +3962,7 @@ public abstract class PlayerImpl implements Player, Serializable {
@Override
public Set<Card> moveCardsToGraveyardWithInfo(Set<Card> allCards, Ability source,
Game game, Zone fromZone
Game game, Zone fromZone
) {
UUID sourceId = source == null ? null : source.getSourceId();
Set<Card> movedCards = new LinkedHashSet<>();
@ -3969,7 +3970,7 @@ public abstract class PlayerImpl implements Player, Serializable {
// identify cards from one owner
Cards cards = new CardsImpl();
UUID ownerId = null;
for (Iterator<Card> it = allCards.iterator(); it.hasNext(); ) {
for (Iterator<Card> it = allCards.iterator(); it.hasNext();) {
Card card = it.next();
if (cards.isEmpty()) {
ownerId = card.getOwnerId();
@ -4032,7 +4033,7 @@ public abstract class PlayerImpl implements Player, Serializable {
@Override
public boolean moveCardToGraveyardWithInfo(Card card, UUID sourceId,
Game game, Zone fromZone
Game game, Zone fromZone
) {
if (card == null) {
return false;
@ -4061,8 +4062,8 @@ public abstract class PlayerImpl implements Player, Serializable {
@Override
public boolean moveCardToLibraryWithInfo(Card card, UUID sourceId,
Game game, Zone fromZone,
boolean toTop, boolean withName
Game game, Zone fromZone,
boolean toTop, boolean withName
) {
if (card == null) {
return false;
@ -4127,7 +4128,7 @@ public abstract class PlayerImpl implements Player, Serializable {
@Override
public boolean moveCardToExileWithInfo(Card card, UUID exileId, String exileName, UUID sourceId,
Game game, Zone fromZone, boolean withName) {
Game game, Zone fromZone, boolean withName) {
if (card == null) {
return false;
}
@ -4150,7 +4151,7 @@ public abstract class PlayerImpl implements Player, Serializable {
game.informPlayers(this.getLogName() + " moves " + (withName ? card.getLogName()
+ (card.isCopy() ? " (Copy)" : "") : "a card face down") + ' '
+ (fromZone != null ? "from " + fromZone.toString().toLowerCase(Locale.ENGLISH)
+ ' ' : "") + "to the exile zone");
+ ' ' : "") + "to the exile zone");
}
result = true;