- Reworked SourceOnBattlefieldControlUnchangedCondition checking now the LOST_CONTROL event which solves the problem with the old code to not be able to detect all controller changes of layered changeController effects when applied later.

- Simplified and fixed some problems of the handling of the "Until end of your next turn" duration.
- Fixed that some continous effects changed controller but shouldn't dependant from their duration type. Controller chnage will now done duration type dependant.
  (that change fixes #6581 in a more general way undoing the effect specific changes of 2e8ece1dbd).
This commit is contained in:
LevelX2 2020-06-10 22:28:23 +02:00
parent 25802dc105
commit 1e36b39434
30 changed files with 534 additions and 469 deletions

View file

@ -1,5 +1,9 @@
package mage.abilities.effects;
import java.util.EnumSet;
import java.util.List;
import java.util.Set;
import java.util.UUID;
import mage.MageObjectReference;
import mage.abilities.Ability;
import mage.constants.DependencyType;
@ -9,11 +13,6 @@ import mage.constants.SubLayer;
import mage.game.Game;
import mage.target.targetpointer.TargetPointer;
import java.util.EnumSet;
import java.util.List;
import java.util.Set;
import java.util.UUID;
/**
* @author BetaSteward_at_googlemail.com
*/
@ -67,8 +66,6 @@ public interface ContinuousEffect extends Effect {
UUID getStartingController();
void incYourTurnNumPlayed();
boolean isYourNextTurn(Game game);
@Override