forked from External/mage
multiple player/opponent choose - fixed that game ask players in random order instead APNAP (closes #12532);
game: fixed wrong player restore for TestPlayer and SimulatedPlayer2;
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1e2d179410
12 changed files with 404 additions and 100 deletions
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@ -62,8 +62,8 @@ public class GameState implements Serializable, Copyable<GameState> {
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// warning, do not use another keys with same starting text cause copy code search and clean all related values
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public static final String COPIED_CARD_KEY = "CopiedCard";
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private final Players players;
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private final PlayerList playerList;
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private final Players players; // full players by ID (static list, table added order)
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private final PlayerList playerList; // full players (static list, turn order e.g. apnap)
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private UUID choosingPlayerId; // player that makes a choice at game start
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// revealed cards <Name, <Cards>>, will be reset if all players pass priority
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@ -719,8 +719,6 @@ public class GameState implements Serializable, Copyable<GameState> {
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/**
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* Returns a list of all players of the game ignoring range or if a player
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* has lost or left the game.
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*
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* @return playerList
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*/
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public PlayerList getPlayerList() {
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return playerList;
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@ -761,8 +759,9 @@ public class GameState implements Serializable, Copyable<GameState> {
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PlayerList newPlayerList = new PlayerList();
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Player currentPlayer = game.getPlayer(playerId);
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if (currentPlayer != null) {
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// must fill PlayerList by table added order (same as main game)
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for (Player player : players.values()) {
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if (player.isInGame() && currentPlayer.getInRange().contains(player.getId())) {
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if (player.isInGame() && currentPlayer.hasPlayerInRange(player.getId())) {
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newPlayerList.add(player.getId());
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}
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}
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