forked from External/mage
* Game: fixed priority lost on rollback (example: game skips to next step instead current step after a rollback error);
* Game: added game logs on rollback error;
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4 changed files with 26 additions and 11 deletions
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@ -452,7 +452,7 @@ public interface Game extends MageItem, Serializable, Copyable<Game> {
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int bookmarkState();
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void restoreState(int bookmark, String context);
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GameState restoreState(int bookmark, String context);
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void removeBookmark(int bookmark);
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